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Full Version: Preloading sounds/particles?
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Quick question, what sounds/particles need preloading? Music, only sounds found in the script? sounds in put in via level editor? both?

Thanks,
Cyfiawn
Sounds/ps created via script.
(06-11-2013, 11:27 PM)i3670 Wrote: [ -> ]Sounds/ps created via script.

What does preloading even do?
(06-12-2013, 01:56 AM)Theforgot3n1 Wrote: [ -> ]
(06-11-2013, 11:27 PM)i3670 Wrote: [ -> ]Sounds/ps created via script.

What does preloading even do?

It preloads the PS/Sound so that while the Sound/PS is played, it's smooth. Not a bit laggy.
If you don't preload, it'll load during when it's called for. If it's a large sound file, it can be quite delayed. Preloading allows the sound to be ready to be played as soon as it's called.

Thanks for the answer though, i3670. I assume the sounds in the map are loaded with the map anyway.