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I'm working in my CS, "The Otherworld", as some of you may know. However, when I save a level, it says:

Found outlier entities while saving. Check log for details.

And this is my log:

Spoiler below!

/////////////////////////////////////////////////////////////////
// Loading file P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/custom_stories/The otherworld/maps/Otherworld_portals_hall.map
/////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////
// Loaded successfully
/////////////////////////////////////////////////////////////////

File index after removing empty entries:
static_objects/castlebase/special/180_rounded_wall.dae - used 2 times
static_objects/castlebase/wall/corner_concave_round_extension.dae - used 16 times
static_objects/castlebase/wall/door_way.dae - used 4 times
static_objects/castlebase/wall/default_extension.dae - used 84 times
static_objects/castlebase/wall/default_extension_short.dae - used 4 times
static_objects/castlebase/wall/door_frame.dae - used 6 times
static_objects/castlebase/church_wall/church_floor_emblem.dae - used 1 times
static_objects/castlebase/pillar/tall_castlestone.dae - used 22 times
static_objects/otherworld/portal/portal.dae - used 2 times
static_objects/castlebase/wall/corner_concave_round_exstension_stairs.dae - used 4 times
static_objects/castlebase/ceiling/concave.dae - used 8 times
static_objects/otherworld/corner_convex_castlebase/corner_concave_round_exstension_stairs.dae - used 4 times
static_objects/castlebase/pillar/plain_short.dae - used 4 times
static_objects/otherworld/castlebase_fix/castlebase_fix.dae - used 2 times
static_objects/castlebase/wall/default.dae - used 117 times
static_objects/castlebase/wall/window_large_yellow.dae - used 2 times
static_objects/castlebase/wall/default_short.dae - used 6 times
static_objects/castlebase/wall/window_yellow.dae - used 4 times
static_objects/castlebase/wall/window_extension_yellow.dae - used 1 times
File index after removing empty entries:
entities/door/castle/castle.ent - used 1 times
Outlier entities found:
PointLight_19
SpotLight_6
File index after removing empty entries:
static_objects/castlebase/special/180_rounded_wall.dae - used 2 times
static_objects/castlebase/wall/corner_concave_round_extension.dae - used 16 times
static_objects/castlebase/wall/door_way.dae - used 4 times
static_objects/castlebase/wall/default_extension.dae - used 84 times
static_objects/castlebase/wall/default_extension_short.dae - used 4 times
static_objects/castlebase/wall/door_frame.dae - used 6 times
static_objects/castlebase/church_wall/church_floor_emblem.dae - used 1 times
static_objects/castlebase/pillar/tall_castlestone.dae - used 22 times
static_objects/otherworld/portal/portal.dae - used 2 times
static_objects/castlebase/wall/corner_concave_round_exstension_stairs.dae - used 4 times
static_objects/castlebase/ceiling/concave.dae - used 8 times
static_objects/otherworld/corner_convex_castlebase/corner_concave_round_exstension_stairs.dae - used 4 times
static_objects/castlebase/pillar/plain_short.dae - used 4 times
static_objects/otherworld/castlebase_fix/castlebase_fix.dae - used 2 times
static_objects/castlebase/wall/default.dae - used 117 times
static_objects/castlebase/wall/window_large_yellow.dae - used 2 times
static_objects/castlebase/wall/default_short.dae - used 6 times
static_objects/castlebase/wall/window_yellow.dae - used 4 times
static_objects/castlebase/wall/window_extension_yellow.dae - used 1 times
File index after removing empty entries:
entities/door/castle/castle.ent - used 1 times
Outlier entities found:
PointLight_19
SpotLight_6


This causes serious disappearing problems: Some walls that appear in the editor don't in the game. What's happening?
Okay this is me guessing.

I know:
- When an entity is placed too far away from a primitive (a plane), or a static object that entity's collision is turned off.

Guessing:
- Might have something to do with the above, try placing a plane close to your missing walls and see what happens.
It means there's an entity that is so far away from the "center" of the level, that the game just assumes it was an accidental click, which it usually is. I got that popup once and after going through my entities I found a random book out in the stratosphere.
Nevermind, fixed it. It seems like I put a SpotLight at z: 1929954397934926942697924249694, but it's fixed now. I don't explain myself why did some walls disappear, though.
(06-13-2013, 02:29 PM)The chaser Wrote: [ -> ]Nevermind, fixed it. It seems like I put a SpotLight at z: 1929954397934926942697924249694, but it's fixed now. I don't explain myself why did some walls disappear, though.

That's just too far. Maybe you have a Clip Plane part to be 1 or 2.
(06-13-2013, 03:59 PM)JustAnotherPlayer Wrote: [ -> ]
(06-13-2013, 02:29 PM)The chaser Wrote: [ -> ]Nevermind, fixed it. It seems like I put a SpotLight at z: 1929954397934926942697924249694, but it's fixed now. I don't explain myself why did some walls disappear, though.

That's just too far. Maybe you have a Clip Plane part to be 1 or 2.

Nah, I didn't have Clip Planes (my level isn't big) and, if I had Clip Planes, I would have removed them.

It's fixed now, though.