06-12-2013, 09:17 PM
Hi,
I've set up a chase sequence with path nodes and all that, he works as he should, he chases me when he sees me - by that time he have passed at least 6-9 path nodes, when he loose sight of me he turns back and walk slowly back to the nodes he miss and walk over them and then turns around and does the rest.. This is really not what I want.
So how do I solve this then, also I know there is a way to shorten all the path node lines, can anyone explain to me how that works? i got 46 lines with pathnode commands which for me seems really unessecary but thats what the wiki says..
I've set up a chase sequence with path nodes and all that, he works as he should, he chases me when he sees me - by that time he have passed at least 6-9 path nodes, when he loose sight of me he turns back and walk slowly back to the nodes he miss and walk over them and then turns around and does the rest.. This is really not what I want.
So how do I solve this then, also I know there is a way to shorten all the path node lines, can anyone explain to me how that works? i got 46 lines with pathnode commands which for me seems really unessecary but thats what the wiki says..
PHP Code:
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
SetEntityActive("script_slam", true);
FadePlayerFOVMulTo(1.5, 0.5f);
PlayGuiSound("grunt_attack_launch.snt", 3.6f);
AddTimer("EndVis1", 1.0, "EndVision1");
ShowEnemyPlayerPosition("servant_grunt_1");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_25", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_26", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_27", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_28", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_29", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_30", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_31", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_32", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_33", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_34", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_35", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_36", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_37", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_38", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_39", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_40", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_41", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_42", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_43", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_44", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_45", 0.001, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_46", 0.001, "idle");
}