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Full Version: Bakge - Collaborative game engine
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Hey all. Started a project a few days ago called Bakge. It's a game engine that I'm trying to get going as a collaborative project. It's written in C/C++, with some OS X implementation in Objective-C++. If game engine programming interests anyone and you know some C++ and OpenGL, check it out and see if you can contribute.

Feel free to ask me questions or for help too, this is meant to be a learning and collaborative experience.

Check it out here http://github.com/palistov/bakge
<endorsement> It's super easy to collaborate on and there's plenty of good tasks for interested folk, Palistov's been very helpful getting it set up </endorsement>
Do you have to know coding in order to contribute in some way shape or form?
This is just my opinion, but Bakge is a weird name for a game engine.
Agreed, Pali you should obviously call it bukkakge.
(06-13-2013, 05:46 PM)Traggey Wrote: [ -> ]Agreed, Pali you should obviously call it bukkakge.

yup, that would surely drag more attention to it Smile From all kinds of people
Traggey you dog!

It's an abbreviation for BAKersfield Game Engine (pronounced Back-uh). I attend California State University, Bakersfield. The project was originally intended for students to participate in but I'd more than welcome anyone else who wants to jump in.

WIWWM, it definitely requires a bit of coding knowledge, but if you want to help you can try and build the engine on your machine. I haven't set it up, but eventually I will create a build system for export builds -- ones that I can compress and send to folks to test out the programs and features, without having to worry about compiling and building the engine on your machine from source.

Also, you can review the design documents and give your input.
Sounds interesting!

I'd certainly love to help, but it goes well beyond the scope of my comprehension. =p
You can definitely help Smile

Once I get a way to export the test suite working, I can send it to you and you can run the tests and report any bugs or errors you find Big Grin

As long as you're not on OS X. OS X dev is way behind right now, since I'm neglecting to get an OpenGL window working with Cocoa Big Grin laaaaaaaaaaaaaazy
No idea to what those buttons do or what they are for (webpage) but is that some kind of online FTP?

Regarding the game engine, is it completed enough to show off it's features? I like watching that kind of stuff. Even things like showing off sections (Sound/Collision/Shading/AI/etc...) that are now working or tweaked.
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