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Full Version: Some assets from the "1 week environment" thread
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Hi,

Here are some assets I made for the 1 week environment, which is a small pack of a few things -

Pillar
Floor/wall
Trim piece
Vines
Ferns
Grass

Couple of pics from the thread:

http://www.frictionalgames.com/forum/att...p?aid=3900

http://www.frictionalgames.com/forum/att...p?aid=3901

http://postimg.org/image/rxlqo7scx/full/

http://postimg.org/image/uzhb3zpzp/full/

There are a couple of glitches on a couple of textures but its not really noticeable in game. Hope these can be useful for something.

Link - http://www.mediafire.com/download/eyb58c...nomaly.rar
These look really awesome, they will come in handy for old tombs! Thank you very much!
By the way, since these were made for a wet environment, the specularity on the assets is pretty high, so they will look very shiny. If you want to take that down to more of a dull surface, you can open the "spec" files in gimp/photoshop and just bring the light levels down to something more suitable.
Can I use these assets?
Of course, everything shared here is free for everyone with the obligation that credit is given where due.
Bumped!
Johnny....
The FLOOR you added... well.. there isnt any Tongue
Just the outline..
Could you fix the floor for us?
Thanks!
(11-21-2013, 03:03 PM)DnALANGE Wrote: [ -> ]Bumped!
Johnny....
The FLOOR you added... well.. there isnt any Tongue
Just the outline..
Could you fix the floor for us?
Thanks!

to me there is
.... hm...
i'll try downlaoding it again.
Btw, i ment the FLOOR ent..
I'll try and let you guys know later.
Okay, I tested it out ~

Disregarding the fact that it has no mip-maps.. Tongue

Apparently it likes to go into the AMFP folder for texture references, so the pillar is in my case white. You might have to manually open the .mat file with the material editor and point it in the right direction.

Good luck, hopefully this solves your issue. Nice work on the models Jonny, keep on doing it
(11-21-2013, 07:35 PM)Acies Wrote: [ -> ]Okay, I tested it out ~

Disregarding the fact that it has no mip-maps.. Tongue

Apparently it likes to go into the AMFP folder for texture references, so the pillar is in my case white. You might have to manually open the .mat file with the material editor and point it in the right direction.

Good luck, hopefully this solves your issue. Nice work on the models Jonny, keep on doing it
Oh, Ok good idea,
I'llcheck the .mat later on.
Thanks for the idea Acies.!
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