Well, im planning to make a custom story where the player has to pickup an entity (More specificaly, arabic_statue_gold). Does anyone have any idea about how to make this happen? I mean, you can pickup the entity. But i want it to "disappear" and go to the player's inventory. Is that possible?
I believe that you might need to create a full conversion if you want to customize backpack icons and such. Then you need to convert the entity in a model editor like maya or something to the item format.
Or you could place a "Script-Area" on top of your entity, and when a player clicks it, the entity disappear and the item gets added to your backpack.
If you make a full conversion, you can edit an existing item's (Example "bone_saw") backpack icon and replace it with a picture of your statue, and when the player clicks this "Script-Area" i talked about up there it adds the "bone_saw" to your inventory, but with your custom icon.
Make backups and experiment abit (:
(07-21-2013, 12:43 AM)Karba Wrote: [ -> ]I believe that you might need to create a full conversion if you want to customize backpack icons and such. Then you need to convert the entity in a model editor like maya or something to the item format.
Or you could place a "Script-Area" on top of your entity, and when a player clicks it, the entity disappear and the item gets added to your backpack.
If you make a full conversion, you can edit an existing item's (Example "bone_saw") backpack icon and replace it with a picture of your statue, and when the player clicks this "Script-Area" i talked about up there it adds the "bone_saw" to your inventory, but with your custom icon.
Make backups and experiment abit (:
Thanks, i'll try. Problem is i must do it without making my CS a Full Conversion. Since somehow full conversions don't work on my PC (I've tried installing lots of times lots of full conversions) and i couldn't test it...
Thank you
*facepalm* That's not how you do it.
If that is not what you want, then I don't know.
EDIT:
Also, you only need FC's if you want to change things such as the Lantern, Player Speed, anything that scripts can't do.