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Full Version: Riukka [+Trailer]
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Hello awesome people.
This is my second mod, i'm gonna upload it to moddb in a couple of days.

I want to show you the trailer, there's a large brute that throws rocks.
It's the same brute, just another attack.




About the trailer
Spoiler below!

Maybe the music was a little too strong, but whatever.

Those explosions in the video are traps, things that enemies place to kill the player, since he's hard to catch.
If you find an object out of context, it's probably a trap.

The grunt hand you see when the player interacts with things, it's just a small addon i did. I'll upload it somewhere.

I know some textures look weird or bad, but it's the last thing in my list and i wanted to have the trailer ready first.

The enemy at the caves is, as you may have noticed, a modified grunt.
It has alpha channel to hide some of his parts.


Story?
Spoiler below!

The girl can't walk and spends her days reading and dreaming in bed.
A supposed god appears, and offers to heal her affliction if she completes his quest.


Features
Spoiler below!

All you see in the video.
And there's a short tutorial ingame, you can test there.


Screenshots
Spoiler below!

[Image: srjvmfjdsgd1.jpg]
[Image: aitvamifakgr2.jpg]
[Image: etgbsrujdgds3.jpg]

Models
Spoiler below!

Some models are from Penumbra and Amnesia.
Rest is mine or Rapture's.
You'll probably be able to use anything you want.

Some special belong to other guys, like a whiskey glass and a ragdoll.
Full list is in the game credits.


Credits
Spoiler below!

Special thanks to a great guy named Rapture for the epic models at the library level (pillars, altar, a cellphone, bookshelves, and a lot more) and all the new ones he is making for the next set of levels. He's also fixing materials and textures.

I want to thank too to my buddy Chris Marcellus (FoxFyreRecluse) for making a marvelous voice acting for DownTheRabbit mod two days ago. If you don't care for the mod or you already played it, get the files and hear his acting, he's really talented!



I hope you like it, it's gonna be available at moddb as soon as i finish a couple of things. What you think about it this far?
Looks awesome Big Grin
Looks pretty good so far man, I like the wacky out of this world type story you are going for. There's not too many of them out there.

Only complaint would be it seems too light when you first step outside, I don't know if that's what you're going for or not, but it seems way too bright for me. Maybe tone it down a little, a few other places in the trailer look far too bright for what they should be, other than that it looks like it could be quite fun to play.

Keep up the good work and hope to be playing it soon.
That brute reminds me of Surtur. Keep up the good work! Smile
Well, this is something new...

The ending of the trailer reminds me of Super Mario 64.
This is some never-seened stuff in amnesia ever, but still little odd gameplay, well I hope it turns out good! Smile
All white night, is not a cake.
(07-24-2013, 05:54 PM)Icaab2608 Wrote: [ -> ]All white night, is not a cake.

Very.
(07-24-2013, 10:32 AM)Unearthlybrutal Wrote: [ -> ]That brute reminds me of Surtur. Keep up the good work! Smile
Hahahha
Spoiler below!

[Image: 1728223-20091115030718_surtur__earth_616_.jpg]
My brother said it looked pretty much like the final boss of quake 1.

Anyways, the fact is that making a model is a lot of work for myself alone.
And the end result wouldn't look as good as a brute or grunt, specially the animations.
Also the brute had behaved excellent during testing. Then he stayed.

He can't move, though. He just tries to hit you with rocks and guess where you are. Uses areas around the level to change its coords.

Oh and, i hope i can count on some of you to do some beta testing, maybe?
(07-25-2013, 12:04 AM)Amn Wrote: [ -> ]
(07-24-2013, 10:32 AM)Unearthlybrutal Wrote: [ -> ]That brute reminds me of Surtur. Keep up the good work! Smile
Hahahha
Spoiler below!

[Image: 1728223-20091115030718_surtur__earth_616_.jpg]
My brother said it looked pretty much like the final boss of quake 1.

Anyways, the fact is that making a model is a lot of work for myself alone.
And the end result wouldn't look as good as a brute or grunt, specially the animations.
Also the brute had behaved excellent during testing. Then he stayed.

He can't move, though. He just tries to hit you with rocks and guess where you are. Uses areas around the level to change its coords.

Oh and, i hope i can count on some of you to do some beta testing, maybe?

I can beta test! I been beta-tested so many mods. Smile
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