07-25-2013, 07:35 PM
07-25-2013, 08:17 PM
Looks like an interesting story. I just hope they don't make this into another Dear Esther where you just walk and the game does all the playing for you. For now, I won't make assumptions until more is shown, I'm just throwing that idea of mine out there.
07-25-2013, 09:14 PM
Already kept this in my mind for several months now. Unfortunately there is no gameplay footage or something like that available at the moment
10-09-2013, 06:55 PM
http://www.theastronauts.com/2013/09/rev...reenshots/
Most of them were developers of Painkiller, which is just enough to get my excited, but the game really does look amazing!
Most of them were developers of Painkiller, which is just enough to get my excited, but the game really does look amazing!
10-09-2013, 08:23 PM
I saw thomas tweet about this
The graphics are nice? although I'm not sure what this is about really or how it works so I can't say it looks good yet
The graphics are nice? although I'm not sure what this is about really or how it works so I can't say it looks good yet
10-10-2013, 09:59 PM
Quite excited about this game, sounds very interesting
07-01-2014, 08:51 PM
Here's a new talk given at Digital Dragons by the game's primary developer, Adrian Chmielarz:
https://www.youtube.com/watch?v=qsYYML1gew4
He mentions his collaboration with Thomas Grip in coming up with the 4-Layer Narrative Design Approach, which both SOMA and TVoEC are using.
The talk also shows about 2 minutes of gameplay at around 43:40.
The graphics are jaw-dropping. The devs are using a technique called photogrammetry, which involves photographing real-world objects and using software to convert the images into 3D models, along with all of the intricate detail the real world provides. You can see this being done in the following blog post:
http://www.theastronauts.com/2014/03/vis...an-carter/
https://www.youtube.com/watch?v=qsYYML1gew4
He mentions his collaboration with Thomas Grip in coming up with the 4-Layer Narrative Design Approach, which both SOMA and TVoEC are using.
The talk also shows about 2 minutes of gameplay at around 43:40.
The graphics are jaw-dropping. The devs are using a technique called photogrammetry, which involves photographing real-world objects and using software to convert the images into 3D models, along with all of the intricate detail the real world provides. You can see this being done in the following blog post:
http://www.theastronauts.com/2014/03/vis...an-carter/
07-01-2014, 08:59 PM
Thanks for the interesting stuff. The game seems to become a lot better than I thought.
07-01-2014, 10:31 PM
Same here! I've always had an interest in it, but at this point I'm as nearly excited to play it as I am about SOMA. And the good news is that The Vanishing of Ethan Carter is due for release in a few months (September, I believe).
08-21-2014, 06:21 PM
You can now pre-order the game for either Steam or GOG for £14.99/$19.99/18,99€ (the release date is the 25th of September):
http://ethancartergame.com/
There are some pre-order bonuses listed on the website:
Minimum System Requirements
The website also features a new 13-minute gameplay video with commentary:
https://www.youtube.com/watch?v=lsHppcIcpfM
Insta-buy for me.
http://ethancartergame.com/
There are some pre-order bonuses listed on the website:
- Soundtrack (FLAC and/or MP3)
- 4 exclusive wallpapers
- Red Creek Valley digital map
- "Making of" PDF Album
- Digital poster
Minimum System Requirements
Spoiler below!
Operating System: Windows XP SP3 or higher
CPU: Intel Core2 Duo or equivalent AMD
RAM: 4GB
GPU: DirectX 9c compliant graphics card with 512MB of VRAM
HDD Space: 9GB
Audio: DirectX9c compliant sound card
CPU: Intel Core2 Duo or equivalent AMD
RAM: 4GB
GPU: DirectX 9c compliant graphics card with 512MB of VRAM
HDD Space: 9GB
Audio: DirectX9c compliant sound card
The website also features a new 13-minute gameplay video with commentary:
https://www.youtube.com/watch?v=lsHppcIcpfM
Insta-buy for me.