07-27-2013, 10:51 PM
07-27-2013, 11:01 PM
I've never even touched modeling but wouldn't it be enough to place the desired object into the static_onjects folder?
07-28-2013, 12:05 AM
lol none of you guys are truly clear about what you want to do
07-28-2013, 12:07 AM
To create a static_objects, you just have to make a model with it's textures:
-Go to static_objects
-Create a folder called "my_objects" (or whatever)
-Make a folder for each model you make
-Inside these there must be the .mat file, the textures and the model
A static_object is just the .dae. When we talk about entities, they have bodies, and the engine calculates phsyics with the bodies mass and shape, not the actual model. In static_objects, they are completely static (how did you guess? :p) and the collision is calculated from the original model.
So yeah, making a static_object is the easiest thing you can do.
-Go to static_objects
-Create a folder called "my_objects" (or whatever)
-Make a folder for each model you make
-Inside these there must be the .mat file, the textures and the model
A static_object is just the .dae. When we talk about entities, they have bodies, and the engine calculates phsyics with the bodies mass and shape, not the actual model. In static_objects, they are completely static (how did you guess? :p) and the collision is calculated from the original model.
So yeah, making a static_object is the easiest thing you can do.
07-28-2013, 12:28 AM
(07-28-2013, 12:05 AM)The Mug Wrote: [ -> ]lol none of you guys are truly clear about what you want to do
07-28-2013, 01:14 AM
(07-28-2013, 12:07 AM)The chaser Wrote: [ -> ]To create a static_objects, you just have to make a model with it's textures:
-Go to static_objects
-Create a folder called "my_objects" (or whatever)
-Make a folder for each model you make
-Inside these there must be the .mat file, the textures and the model
A static_object is just the .dae. When we talk about entities, they have bodies, and the engine calculates phsyics with the bodies mass and shape, not the actual model. In static_objects, they are completely static (how did you guess? :p) and the collision is calculated from the original model.
So yeah, making a static_object is the easiest thing you can do.
I don't think they've actually made the meshes/textures yet as their questions were about texturing and modelling (I think )
07-28-2013, 10:43 AM
Yea well, but it's always good saying that kind of things, as it might help them later
07-28-2013, 12:40 PM
Yes, after you've created the object/s which I haven't, because I don't know how.
07-28-2013, 01:03 PM
Well, if you don't know how, Blender is a good program to start with:
Blender.org
And:
http://wiki.frictionalgames.com/hpl2/thi...3d/blender
These will help you. As well, I can help you in your learning of 3d modelling if you wish
Blender.org
And:
http://wiki.frictionalgames.com/hpl2/thi...3d/blender
These will help you. As well, I can help you in your learning of 3d modelling if you wish
07-28-2013, 03:28 PM
That'd be wonderful.