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Full Version: Interesting interview with Tom Jubert
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"Read it and weep", ladies and gentlemen :

http://www.rockpapershotgun.com/2008/07/...#more-2168

:-)
Great find.
Windex, take a look at this! Wink

"We have nine or ten discreet, linear levels - no more hubs."

This was very interesting reading, great find!
Good find, gahhh, august 2777...................
Glad I could be of assistance, lads... ;-)
I'm worried now. Requiem is going to go abstract? That doesn't sound well, in my mind a Penumbra set after Black Plague going abstract means the whole game will play like the end.
Kedjane Wrote:I'm worried now. Requiem is going to go abstract? That doesn't sound well, in my mind a Penumbra set after Black Plague going abstract means the whole game will play like the end.

We'll see... Let's be patient until then...
abstract? perfect. what sort of concerns me is no inventory. no nothing then? maybe it's better, i don't know.
But yes, let's be patient. We could be pleasantly surprised.
What I plan to do, before I start the game, is expect it to be okay. then in the end, I could be pleasantly surprised, and not get my hopes up high.
sometimes, when one gets their hopes up high, they play a game, they may hate or dislike it more because they expected BETTER.
I'm waiting to play it though.
by abstract, maybe phillips painkillers turned out to be ectasy.

OR PERHAPS, (just a tiny chance.) they mean that there will be improved gameplay, twisted story line and warped creatures/ bodies etc.

U decide.
Hmm. I sure hope that by abstract they don't mean more like Philip's "infection" sequence or the ending's tests because they certainly were the worst parts of the game. What made Penumbra creepy was the realistic environments combined with logical puzzles and to some extent the enemies that were plausible and incredible at the same time (and of course the different kinds lunacy of everyone that talks to you). The abstract parts with their poor environment design and surreal puzzles really threw me off the creepy mood.
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