08-05-2013, 03:38 PM
I've recently created a custom monster in Maya with bones and every time I try to open the exported .dae file I get errors. I beilive the problem is the texture due to the model being composed of a bunch of the same smaller model I made a while ago. Do I need to combine the texture(s) in some way that the modelview.exe can piece it together correctly or is it likely some other error?