Hello, i would like to ask if there a way that monster after reaching AreaScript dissapear like an hallucitation?... (im not asking how to make him classic dissapear thats easy)
SetPropActiveAndFade("Yourenemy", false, 2); ///2 seconds until it fades out completely
Use this when he reaches your area and it will disappear
If you want it to go "poof!" (as in, turn to smoke), then you use the FadeEnemyToSmoke function.
thats what i wanted, thanks!