(08-31-2013, 05:08 PM)jens Wrote: [ -> ]To end... the first 30 or so minutes of the game is a big bloody tease. If you recall Thomas tweet "Played #aamfp from start to end for first time. Started out slow and then got increasingly fucked up and awesome. Way better than expected."
This approach actually reminds me a lot of the way Bioshock Infinite's plot was handled. It started off very basic..."Bring us the girl, and wipe away the debt.", but as the game goes on things get progressively weirder and weirder.
(08-31-2013, 10:39 PM)Ossie Wrote: [ -> ]The puzzles should be subservient to the narrative, not the other way around.
Did I not adequately present my point?
For a puzzle to fit a narrative does not necessarily mean refining the puzzle into simplicity... or does it? Please input!
Resident evil for example. Those puzzles made zero narrative sense, granted... but what if they did, or could?
There is already Youtube video where the certain afro guy is struggling to even understand that
So yeah, it makes sense why puzzles are so easy for sake of narrative and the fact it is a horror game, not a hard puzzle game.
(09-01-2013, 11:51 AM)Clord Wrote: [ -> ]So yeah, it makes sense why puzzles are so easy for sake of narrative and the fact it is a horror game, not a hard puzzle game.
Horror and puzzles doesn't mutually exclude.
I also could say it should be a horror game, not a story game.
I think all of them is very important: Horror, puzzles and story.
One thing doesn't exclude the other!
Silent Hill is a very good horror game, even scarier than Amnesia and there are the hardest puzzles I ever saw in a game. Really awesome and I always enjoy to stuck and search for help in the internet. Puzzles are even more important than pure horror, that's why I find Penumbra better than Amnesia.
(09-01-2013, 12:03 PM)Googolplex Wrote: [ -> ]I always enjoy to stuck and search for help in the internet.
And that doesn't break immersion? It's like the worst immersion breaker ever
(09-01-2013, 12:14 PM)Deep One Wrote: [ -> ] (09-01-2013, 12:03 PM)Googolplex Wrote: [ -> ]I always enjoy to stuck and search for help in the internet.
And that doesn't break immersion? It's like the worst immersion breaker ever
I got stuck on a few puzzles(Mainly the machine room one) in TDD and looked up help from internet and that didn't break immersion for me.
(09-01-2013, 12:48 PM)Chieftain1 Wrote: [ -> ]I got stuck on a few puzzles(Mainly the machine room one) in TDD and looked up help from internet and that didn't break immersion for me.
You didn't break immersion even from leaving the game? If so I have to question how you tell real life apart from video gaming.
(09-01-2013, 12:14 PM)Deep One Wrote: [ -> ] (09-01-2013, 12:03 PM)Googolplex Wrote: [ -> ]I always enjoy to stuck and search for help in the internet.
And that doesn't break immersion? It's like the worst immersion breaker ever
This. When a puzzle is too hard and I get stuck I, lose the interest, get mad and look for the solution on the web. These things are only annoying. In this case the game feels like work in this moment.
(09-01-2013, 12:51 PM)droog Wrote: [ -> ] (09-01-2013, 12:14 PM)Deep One Wrote: [ -> ] (09-01-2013, 12:03 PM)Googolplex Wrote: [ -> ]I always enjoy to stuck and search for help in the internet.
And that doesn't break immersion? It's like the worst immersion breaker ever
This. When a puzzle is too hard and I get stuck I, lose the interest, get mad and look for the solution on the web. These things are only annoying. In this case the game feels like work in this moment.
You just had to use that picture as a profile pic? XD