(08-23-2013, 11:44 PM)Statyk Wrote: [ -> ]I'd have to honestly say FG has a bad spot for endings. All Penumbras and Amnesia felt lacking in all of their endings. Like the whole game was just cut short and abruptly. It was like driving a car full speed into a brick wall and I always felt I was missing something. This is just my opinion though. It might be different for others.
Black Plague's ending was fantastic and I feel like it's one of the best video game endings I've ever experienced. In my opinion of course. Overture's was pretty cool as well.
(08-23-2013, 11:44 PM)Statyk Wrote: [ -> ]I'd have to honestly say FG has a bad spot for endings. All Penumbras and Amnesia felt lacking in all of their endings. Like the whole game was just cut short and abruptly. It was like driving a car full speed into a brick wall and I always felt I was missing something. This is just my opinion though. It might be different for others.
Do you mean that also for the series since Requim was certainly not my kind of game.
(08-24-2013, 12:58 AM)Sakonosolo Wrote: [ -> ]Black Plague's ending was fantastic and I feel like it's one of the best video game endings I've ever experienced. In my opinion of course. Overture's was pretty cool as well.
I agree
(08-23-2013, 11:44 PM)Statyk Wrote: [ -> ]I'd have to honestly say FG has a bad spot for endings. All Penumbras and Amnesia felt lacking in all of their endings. Like the whole game was just cut short and abruptly. It was like driving a car full speed into a brick wall and I always felt I was missing something. This is just my opinion though. It might be different for others.
I loved Black Plagues ending
Also, A Machine for Pigs will require 5GB of HDD space (according to Steam), and Amnesia Dark Descent required 2GB of HDD space. I guess that means either the artwork is higher resolution, or there's more assets?
Hi guys,
I was testing my CS, in a map, a Brute comes in. I hide in a corner. But the wrong corner.
Brute even walked and stopped next to me, I was looking to the wall. He didn't see me and I run.
There will be an AI Improve in AAMFP?
The old tricks won't work, said Dan Pinchbeck. By the way you can improve the brute's line of sight in its entity file.
(08-24-2013, 08:26 AM)felixmole Wrote: [ -> ]The old tricks won't work, said Dan Pinchbeck. By the way you can improve the brute's line of sight in its entity file.
Yes, but there was a bug if you hold a box into a grunt's head, he won't see you and go back.
I mean improving this stuff, too.
As I said, "the old tricks won't work".
(08-24-2013, 12:33 AM)Ye Olde Aldi Wrote: [ -> ]From Facebook:
Quote: First round of review copies have been sent out! The pigs are stirring.
So we'll probably get to know more details about the game pretty soon.
Perhaps too much if we're not careful, it'll soon be time to start being wary of spoilers.
Also of course there are going to be people in this forum who will deliberately and maliciously spoil it for others. I hope the mods will be on full alert with their fingers hovering over the 'ban' button.