08-19-2013, 11:31 PM
08-20-2013, 06:08 AM
No a normal map can only be baked into a texture, not geometri.
When exporting your Collada(.dae) you should have the diffuse(color) map assigned. Then when you open the file in Model Viewer it should generate a material(.mat) file for you, which you can then open in the Material Editor and assign a normal map to, as well as many other maps such as fx specularity, bump or alpha
When exporting your Collada(.dae) you should have the diffuse(color) map assigned. Then when you open the file in Model Viewer it should generate a material(.mat) file for you, which you can then open in the Material Editor and assign a normal map to, as well as many other maps such as fx specularity, bump or alpha