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Full Version: A:AMFP SDK at release?
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Heya, guys. Do you know if an SDK will be available at release for AMFP? I'm not too terribly interested in the single player, being too much of a coward for it, but I loved TDD's SDK and the stories people made with it.

I'm having issues finding an answer to this question. Any of you know it?

Please and thanks,

~Kal
TDD didn't have an SDK, but there isn't going to be custom story support for AMFP.
Well, the 'custom story' creator. Whatever you want to call it. There won't be one for AMFP, really? That kills my interest in it.
Both games use HPL Engine 2, so it's a matter of selecting the assets when opening files when AMFP comes out.
No, there won't, to my knowledge. Custom stories won't be available in AMFP, so there probably won't be mod tools.
Guys, TDD and AMFP are basically the same game! Don't understand how some of you can be "upset" about the fact that AAMFP doesn't include CS support..
Because of really nice updates done to the engine in AMFP.
Just to be clear, even the worst-case scenario isn't possible, right? What I mean is modifying the main campaign's files in a fashion to tailor them to your needs, and return them to normal via "Verify Game Cache" on Steam when you're done. The game is locked/encrypted, basically?

I'd understand reasons against it, the biggest being people who wouldn't know how to return the files to normal having troubles. I'm just trying to make sure there's no way to achieve anything similar to the old system. It would be a hassle in any case.
(08-23-2013, 03:39 PM)MegaScience Wrote: [ -> ]Just to be clear, even the worst-case scenario isn't possible, right? What I mean is modifying the main campaign's files in a fashion to tailor them to your needs, and return them to normal via "Verify Game Cache" on Steam when you're done. The game is locked/encrypted, basically?

I'd understand reasons against it, the biggest being people who wouldn't know how to return the files to normal having troubles. I'm just trying to make sure there's no way to achieve anything similar to the old system. It would be a hassle in any case.

How? The Level Editor is for HPL2, not for HPL2.5. And no, you can't magically modify the LevEditor to be compatible for HPL2.5 unless FG helped.
I've done editing to map code directly before, among other things. I didn't consider building maps via code, which yes is extremely dumb, but my point is the ability to modify the base campaign around your whims. I assume you can't or there's major base game scripting which won't like the individual maps not following it. But... yeah...
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