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Full Version: Does this game actually gets scary at some point?
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Yes it does. By the end of the game you'll be positively terrified about how pretentious false marketing lured you in hook line and sinker. I know I was.
I thought it was pretty damn scary in the factory part (when you replace fuses to open doors), I have my gamma around 0.85 I think and it made it really dark and tense.
The game gets damn scary later on. And the story is just WOW. I love this game Smile But it only gets scary if you're fully immersed. Otherwise I can't see how any game would be scary.
Scary, or not is actually something that's quite subjective. You would be best served to play the game yourself, and determine if it's scary to YOU personally instead of taking in all these other people's opinions because they very well may be different from yours.
Asking about it will only make the experience worse. You should play unpolluted by the opinions of others.
This game never gets scary. Unless a slamming door, darkness, meat scattered throughout the game, and mediocre gameplay (and a lackluster story) scares you.
(09-12-2013, 02:15 PM)JarrodTheBobo Wrote: [ -> ]This game never gets scary. Unless a slamming door, darkness, meat scattered throughout the game, and mediocre gameplay (and a lackluster story) scares you.

I'm trying to imagine someone being scared by bad gameplay and storylines.Big Grin

But I thought the story was better than TDD. Less well executed in the game, but by itself better. In TDD you just went down to go kill Alexander. In machine for pigs you go down to a machine which you built yourself and don't know and to go rescue your kids and whatnot.
It doesn't.
It starts to pick up after you get into the engine room ( there is so many engine rooms in this game I can't really say which engine room since there is so many engine rooms). All in all the games will scare you but it is more of the disturbing scary rather than then" holy monkey butts that thing is stocking me" type of scary. I will say the monsters don't despawn and they patrol around the map. When I said that they don't despawn I meant that the monster don't go away after you die nor do they disappear after you die. I also have to bring up you have regenerating health which isn't bad but I kinda liked hunting for health rather than goings full blown linear ( this is an opinion)
Yep, i just finished the game and it wasn't scary at all.
What a disappointment.

The puzzles were terribly easy because the only things you can move in this damn game are key items.
Whenever something "scary" is about to happen, the game lags a bit so it never actually surprises you.
The enemies are dumb as a rock and the lack of narration is pitiful.
Overall, it's a watered down version of Dark Descent.

In the end, nothing changed.
Even tho the gameplay suck, Fatal Frame II : Crimson Butterfly is still the scariest game ever created.
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