Frictional Games Forum (read-only)

Full Version: Fatal Error Amnesia The Dark Descent
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
void OnStart()
{
AddUseItemCallBack("", "Crowbar", "Door", "UseCrowBarOnDoor", true);
AddEntityCollideCallback("Joint", "AreaBreak", "BreakDoor", true, 1);
}

void UseCrowBarOnDoor(string &in asItem, string &in asEntity)
{
RemoveItem(asItem);
PlaySoundAtEntity("", "player_crouch.snt", "Player", 0.05, false);
AddTimer(asEntity, 0.2, "TimerPlaceCrowbar");
}

void TimerPlaceCrowbar(string &in asTimer)
{
SetEntityActive("Joint", true);
PlaySoundAtEntity("", "puzzle_place_jar.snt", asTimer, 0, false);
}

void BreakDoor(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Joint", false);
SetEntityActive("Broken", true);

SetSwingDoorLocked("Door", false, false);
SetSwingDoorClosed("Door", false, false);
SetSwingDoorDisableAutoClose("Door", true);

AddPropImpulse("Door", 0, 0, 3, "world");

CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "AreaEffect", false);
PlaySoundAtEntity("", "break_wood_metal", "AreaEffect", 0, false);

GiveSanityBoostSmall();

PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);

AddTimer("", 0.1, "TimerPushDoor");
}

voidTimerPushDoor(string &in asTimer
{
AddPropImpulse("Door", -4, 2, 1, "world");
AddTimer("", 1.1, "TimerDoorCanClose");

Can someone tell me what's wrong
I get this error: Expected Identifier
Thanks help,
Patrick
I found a mistake but I do not know if it's the only one you did not put quotation marks (excuse my english, I'm Italian) on RemoveItem (asItem). The script would be right RemoveItem ("asItem");
(09-15-2013, 11:08 AM)albertoilmodder Wrote: [ -> ]I found a mistake but I do not know if it's the only one you did not put quotation marks (excuse my english, I'm Italian) on RemoveItem (asItem). The script would be right RemoveItem ("asItem");

thanks! it worked!! many thanks!