09-10-2013, 11:30 PM
Reposting in proper thread:
(09-10-2013, 11:14 PM)Kein Wrote: [ -> ]Some more:
It is kinda sad that this PC game filled with crapload of invisible wall and limitations. I never encountered any in original Amnesia, it was just like Half-Life - if you see something you most likely can jump on it. Such kind of bad level design seems to be common in last few years in many pc games.
(09-10-2013, 11:00 PM)Kein Wrote: [ -> ]Guess what guys: