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Full Version: Pigs and the Bugs
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If you meet the first pig run back to the open cage near the stair where you come from.
If the pig follows you it makes a 360° and stop to follow you.
(09-11-2013, 10:40 AM)Kreekakon Wrote: [ -> ]I was actually one of the insanely lucky ones who did not run into a single glitch during my entire run.
Same here.

After reading this thread, I feel like such a lucky duck
@Kein: How did you get down to the piggie feast? I was trying to get down there for about 45 minutes Sad

A few bugs I encountered today:

All of the brown chests of drawers which have locks on them can be opened. You just gotta bash them with a chair haha. The locks just kinda float in mid-air:

Spoiler below!

No other types of drawers have this issue.

The first game-killing bug I encountered on today's playthrough was when I tried to pick up the Compound-X mixture from the centrifuge. It moved about an inch then froze in mid-air, and was thereafter stuck. The hand icon didn't even appear after that when I hovered my cursor over it:

Spoiler below!
[Image: centrifuge_zps05905afa.jpg]

The infamous "sticky wall" doesn't discriminate between which objects it will allow to stick to it haha:

Spoiler below!
[Image: pigstucktowall_zps0b9cc1d3.jpg]

This is the area which leads to the truck which requires the gas refill (that's the open window to the right of the image).
(09-14-2013, 12:12 PM)Paddy Wrote: [ -> ]The infamous "sticky wall" doesn't discriminate between which objects it will allow to stick to it haha:

Spoiler below!
[Image: pigstucktowall_zps0b9cc1d3.jpg]

The sticky wall glitch, at least in TDD and its mods, happens if you have overlapped two colliding static objects perfectly, for example walls that have been placed back to back.
(09-14-2013, 12:12 PM)Paddy Wrote: [ -> ]@Kein: How did you get down to the piggie feast? I was trying to get down there for about 45 minutes Sad

It is actually quite simple - I took one of the chairs from the room with valve and brought it to the next area through decontamination room. Then I used it to jump over the fence.


Pic unrelated:
[Image: original.gif]
(09-14-2013, 01:14 PM)Kein Wrote: [ -> ]Pic unrelated:
[img]

Yep. That is definitely the bug caused by walls overlapping.

It caused me quite an amount of pain finding it in my own mod so that pesky players who fumbled with items wouldn't get mission crucial items stuck on wall lol
Don't know if it matters but I came across spelling mistakes in some of the notes.

Also the billboards on the lamps intersect walls, they used a normal halo billboard rather than the no depth test version with the halo activated so it can pass through walls.

Example:
Spoiler below!
[Image: zmblHYn.png]

They used the billboard on the left, the one on the right is the no depth test version and it has the halo option ticked on it allowing it to shine through a wall. The halo option has been ticked for the one on the right so that once the billboard is obscured it doesn't shine through obstacles.
(09-10-2013, 09:55 PM)Tomato Cat Wrote: [ -> ]I noticed this in the bilge pump room.

Spoiler below!
[Image: 28aoks2.jpg]

Yes, I also see that. I think it's a wrong texture.
There was a chair stuck under the table in the room where the door was locked with the padlock.
(09-15-2013, 10:11 AM)Googolplex Wrote: [ -> ]
(09-10-2013, 09:55 PM)Tomato Cat Wrote: [ -> ]I noticed this in the bilge pump room.

Spoiler below!
[Image: 28aoks2.jpg]

Yes, I also see that. I think it's a wrong texture.

Oh yeah! I saw that during my first playthrough. It's a floor plane that has been stretched out too far.
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