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The time is almost there, my non-horror custom story, but is more focused on a sad storytelling is almost up and running, and done.

Thanks to the people who been reading my threads/question and I got them answered. I have one last question for you all out there.

Is it possible to make rain effects if I make a outside area. something that may effect where you are looking at, or just the area that surrounds you. or can you only show rain under rain sounds?

Sorry for my grammar ! Big Grin
Use a particle system, pretty sure it's called 'rain', but I don' have my laptop, so I can't check.

Also, these questions should go under Development Support.
(09-20-2013, 07:37 PM)Kiandra Wrote: [ -> ]Also, these questions should go under Development Support.

And so it shall.
I am sorry, still can't figure out where I should post these threads. Hope you survive this one thread
Smile

One last thing:

When I am in the level editor, the rain is there,

but when I launch my map in amnesia it won't appear. Can you help me out? Big Grin
Hm... check for map cache files under C:\Users\[YOUR USERNAME HERE]\AppData\Local\VirtualStore\Program Files (x86)\Amnesia - The Dark Descent\redist\custom_stories\[YOUR CUSTOM STORY FOLDER]\maps
You have to type the directory name manually because it doesn't actually show up - but once you're in VirtualStore, you can click on the rest of the folders manually. They'll be wherever you saved your maps.
Delete any files* there (there shouldn't be any).
*If you've been saving directly to the program file for your maps DO NOT delete the maps. Move to your desktop, then move them from your desktop to your CS folder (not under Virtual Store).

If that's not it, it might be where you placed the rain particle - it's pretty large, so you should be able to just place it at 0, 0, 0 (XYZ) and have it cover your map.

If that still doesn't work, try this function:
PreloadParticleSystem(string& asPSFile);
replace string& asPSFile with the particle system name (include the .ps extension) in quotations. Should go under OnEnter for your script file

Wow, that's a lot more problem-solving than I normally do :p
Okay, I am gonna try that out, thanks for the help.! Big Grin
If you fog is too thick, it can collide with the rain, and make it disappear. Making the fog end bigger will fix this.

Remember to save before loading the map. (I've done this myself before)