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Full Version: How do we get the model into the game?
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My friend has created a model of a diamond. Now we are trying to figure out how to get it into the game. Can you guys help?

(its not even shown in the Model Editor)
If you already imported the .dae to the Model Editor and you can't see it, that means you didn't get the texture options right.

If you're using Blender, make sure the Export options is right.
JAP, with that answer you are assuming he already knows how to do everything model-related, make your explanations more detailed, it doesn't hurt...

Anyways:

Create a folder called "Diamond" and put all the textures inside (diamond.dds, diamond_spec.dds, etc) and then create a soliddiffuse material. Then assign the textures (in the diffuse box, put your diffuse image, the same with the specular) and save it as diamond.mat (the .mat is automatically added).
I don't know how maya or 3DS Max work, so I'm going to tell it how to do it in Blender:

Assign the diffuse texture to the model material and then export it as a .dae (COLLADA format) with "Include UV textures" and "Include Material Textures" with the name "diamond".

Now, import the mesh in the model editor. It should appear correctly Smile
We did. Didn't display, but we will try on Blender instead and try your method.