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Full Version: Update coming! Brave testers needed!
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Can I use custom lanterns in my Custom Story with this update installed?
(11-09-2013, 10:28 AM)JustAnotherPlayer Wrote: [ -> ]Can I use custom lanterns in my Custom Story with this update installed?

you could use custom lanterns even before the update i believe. But if you ment if you could use the AMFP Lantern the answere is: Yes you can but without the flickering stuff.
(11-09-2013, 10:28 AM)JustAnotherPlayer Wrote: [ -> ]Can I use custom lanterns in my Custom Story with this update installed?

No it will still have to be a mod since you're replacing something.
The custom stories won't appear in amnesia. It is very annoying. Please fix it
(11-10-2013, 02:46 PM)BonePieCreations Wrote: [ -> ]The custom stories won't appear in amnesia. It is very annoying. Please fix it
Are you sure you have the latest update? Becouse it works fine with me.
(11-10-2013, 05:55 PM)thomthom44 Wrote: [ -> ]
(11-10-2013, 02:46 PM)BonePieCreations Wrote: [ -> ]The custom stories won't appear in amnesia. It is very annoying. Please fix it
Are you sure you have the latest update? Becouse it works fine with me.

YES! And removed the old amnesia.exe. And i also have a slow fucking annoying computer(I am mad because minecraft won't start)

And i will be more like to kill my computer for the 5th time!

(11-10-2013, 06:31 PM)BonePieCreations Wrote: [ -> ]
(11-10-2013, 05:55 PM)thomthom44 Wrote: [ -> ]
(11-10-2013, 02:46 PM)BonePieCreations Wrote: [ -> ]The custom stories won't appear in amnesia. It is very annoying. Please fix it
Are you sure you have the latest update? Becouse it works fine with me.

YES! And removed the old amnesia.exe. And i also have a slow fucking annoying computer(I am mad because minecraft won't start)

And i will be more like to kill my computer for the 5th time!

And now i hope i have a mac because i fucking hate the lag! Fucking virus and i though it was a good program andafuckingpiecesocalledshitviruscameoutthatmakesmereallymad! *Sigh*
New version is up!

Fixes:
  • Fixed Pre-Menu bug where clicking anywhere on the screen would skip to the next screen, even if the gamma slider was asking for input.
  • Fixed broken model (bone_pile_human2.dae) that caused level editor to crash when loading the morgue level.

Unable to reproduce:
  • Crash when engineer is set to FleeFromPlayer
  • ExitInventory not working
  • Some static objects from AMFP appearing differently in the editor than in-game.
Any additional info on these would be great.

So, seeing how these are minimal changes that shouldn't have any horrible bugs or butterfly effects, we're approaching the final version. From here on I will only fix major bugs that were not present in the old version of TDD.
While I do love adding features for you to play around with, there's that other game that needs making as well, and too few hours in a day. Undecided
Patrik could you patch time, please?
You know, maybe add another hour, without anything else crashing, like society and stuff.
That would be a really cool feature to this life-thing going on.
I Got a couple of questions; Is the Factory Door entity breakable? and my final one which isn't exactly related; Can you turn off night vision in a FC?
When you say night vision are you refering to the eyes adjusting in darkness? yeah you can turn that off with the game.cfg, just change the ambient light color to 0 0 0 0
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