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Full Version: Movable townsperson entity / listens to PathNodes
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Hey guys, I modified an AMFP entity to act as sort of an "enemy" that doesn't attack and follows PathNodes like a normal Grunt. Use it to make a more lifelike area with a non-interactive walking PC.

The entity has walking, running, and idle animations. Use PathNodes as if it were a normal Grunt.

Drag this folder to your entities folder.

http://www.mediafire.com/?js26wgcddgwaba9
Really nice. Oh, can you um change the Maid entity to behave like this too? That'll be great.

But great and awesome job by the way.
For some reason the maid instantly crashes my model editor, so I can't at the moment.
As soon as i click on "gent", my Level Editor crashes. Does anyone else have this problem too?
i have been having this problem for a while
i was able to get it up once you have to delete the .msh .amn.ent files i believe but make sure you copy them first i was able to get the gent and maid in my model editor without crashing took a while
Awesome idea, and works perfect for me!
I will chane the material tho.
Thanks Html
The Gent walks great.
but how can i make it to run?
And could you make the woman to run as well?
That would be super!
Thank you!
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Btw, you havet been online for a wehile hope you still come back anyday..
How bout some pics,boy?
(12-13-2013, 01:26 PM)kartanonperuna Wrote: [ -> ]How bout some pics,boy?

How bout you ask politely, boy?
(12-13-2013, 01:26 PM)kartanonperuna Wrote: [ -> ]How bout some pics,boy?

The maid/townsperson doesn't exactly need pictures... As:

1. They are actual characters from the game, using AAMFP assets
2. It would be difficult to sort of find a means to display the work in an image
3. A download and extract would probably be all you need Tongue
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