10-12-2013, 08:49 PM
I have a quite nice set of maps (diffuse, normal, specular and height). Everything is made properly, no cheating with autogenerated maps, so everything's really looks and works fine, at least as a... hmm... pictures, I have not checked it ingame. And just a single crazy question is bothering me. I just thought, could I use a Height Map as a Normal Map B Channel, which is responsible for Z vector, with inverted colors? I presume that's a bad idea as long as... well, as long as that's nonsense. But, maybe, I am wrong and such a trick may lead to some interesting results. I do not know. And, please, don't get me wrong, I am not a lazy son of a bitch. I am asking, not just checking by myself, only because I am waiting for a release of HPL Editor Updated to normally work. So here are some pictures...
Normal map...
http://i.imgur.com/q7G5Z45.jpg
Normal map B channel...
http://i.imgur.com/yAdimJE.jpg
Height map...
http://i.imgur.com/DHUSuun.jpg
Height map with inverted colors, presumably, for usage as Normal map B channel...
http://i.imgur.com/GTZyB9o.jpg
Thanks in advance!
Normal map...
http://i.imgur.com/q7G5Z45.jpg
Normal map B channel...
http://i.imgur.com/yAdimJE.jpg
Height map...
http://i.imgur.com/DHUSuun.jpg
Height map with inverted colors, presumably, for usage as Normal map B channel...
http://i.imgur.com/GTZyB9o.jpg
Thanks in advance!