10-20-2013, 07:36 PM
So, I'm trying to add some randomized ambient sounds for a map that I'm working on. Something akin to the way the cellar (05_wine_cellar.hps) works in the original Amnesia game.
The problem is, my map is very large, and it's taking a fairly significant amount of time to set up optimized sound areas. Is there a more streamlined option, where sounds can be played in approximation to the player's position rather than at a specific entity or area?
I still want the positional element involved, to add to the sense of immersion, but it's getting a bit redundant to have fifty sound points solely for ambient elements.
The problem is, my map is very large, and it's taking a fairly significant amount of time to set up optimized sound areas. Is there a more streamlined option, where sounds can be played in approximation to the player's position rather than at a specific entity or area?
I still want the positional element involved, to add to the sense of immersion, but it's getting a bit redundant to have fifty sound points solely for ambient elements.