I encountered a problem when opening my modified key.
http://i.imgur.com/x7h7ZH5.jpg
I cannot understand why the things I made myself works perfectly, but the imported key is completely messed up. Project Size is in meters, textures 4096x4096 DDS.
Edit: Oh yeah, it looks perfectly fine in Maya.
Thanks a ton! It solved the problem. I resized the textures to 1024x.
Edit: It looks fine in the modelview + modeleditor, but in level editor and in-game it looks weird. In the level editor the pink texture is back, but in-game the texture shifts when I move around lol.
In game:
http://www.youtube.com/watch?v=7O2yNEO0E...e=youtu.be
Edit 2: Turns out you cannot have a mesh called the same as another object in Amnesia. I renamed the mesh of the key and it worked flawlessly.
(10-21-2013, 12:04 AM)Robosprog Wrote: [ -> ]Holy shit, 4096x4096? That's way too much for a simple key like that. I don't know if the editor even supports those.
I used a 8k image on a large terrain model and it loaded just fine. Have some faith in the engine people :I
(10-22-2013, 05:09 AM)Statyk Wrote: [ -> ] (10-21-2013, 12:04 AM)Robosprog Wrote: [ -> ]Holy shit, 4096x4096? That's way too much for a simple key like that. I don't know if the editor even supports those.
I used a 8k image on a large terrain model and it loaded just fine. Have some faith in the engine people :I
I actually did that too for the One Week Environment #2... does that mean I'm becoming as good as you? :D
Yeah, have some faith in the engine which does not even calculate wrapping normals! C'mon!
No seriously, 4 K for that is crazy indeed, I'd go nowhere over 512.
(10-22-2013, 02:16 PM)Traggey Wrote: [ -> ]Yeah, have some faith in the engine which does not even calculate wrapping normals! C'mon!
No seriously, 4 K for that is crazy indeed, I'd go nowhere over 512.
Yeah, this engine's normal system give me the heebie-jeebies.
(10-22-2013, 02:34 PM)Robosprog Wrote: [ -> ]Not a key. Plus, what traggey said.
I could shrink it down and I'm sure it'd still work. I was just giving an example. =P