Frictional Games Forum (read-only)

Full Version: MapBatch
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
- Closed -
Anybody know?
How about trying to use it?
It obviously says something about maps Smile
Try finding a map file and using it. Maybe create a test-map so nothing happens to any of your working maps.
(11-15-2013, 12:24 PM)FlawlessHair Wrote: [ -> ]How about trying to use it?
It obviously says something about maps Smile
Try finding a map file and using it. Maybe create a test-map so nothing happens to any of your working maps.

Thanks for the comment! But I don't believe you can use it on just the map files because the extension is *.map. And if you can see in the image it can only open *.mapbatch files. Which when I search my computer for any files containing the extension *.mapbatch nothing came up. So I have no reference files to even refer too. Even weirder that they have absolutely nothing online about it too. Maybe when I get home I will possible try taking a test map and add batch to the end of the extension and see what happens. My best guess is maybe it prints out info in a dos window about the map. I'll be sure to post what I find out. Thanks again! Big Grin
Oh. Then I don't know Smile

I know we use .batch files to create full conversions, but haven't heard of mapbatch...
Also, I made a completely new map and tried it again with just making the *.mapbatch file "test.mapbatch" with the text "test" in it to make it error. Here the part of the HPL log that it had the errors in.

------------------------------------------------------------
-------- Debug window open!
ERROR: Script file custom_stories/test/maps/test.hps does not exist!
ERROR: World 'custom_stories/test/maps/test' doesn't exist
FATAL ERROR: Could not load world file 'custom_stories/test/maps/test'
------------------------------------------------------------

As you can see its referring to "World" again but this time its in the context that it doesn't exist. And then the next line is just the fatal error that you get when you actually try to open it.