11-23-2013, 01:06 PM
I just realized that my moddels dont have any normal maps and specular, Just difuse. I've been working with the editor for a while now and its hurting my brain at the moment.
What I do:
-Create model in maya, Edit the UV's, and adding a lambert + the dds from the before created difuse as example. - Metro_Wall_01_CLR.dds which is located in the model folder in enteties.
-Then I triangulate it and export it with DEA-FBX exporter.
-Opening it with the model editor and its empty, Like always.. Then selecting the model and adding the material with the option on the side "Material"
At that point it looks good with normal and spec, But when I open it with model view it onley shows me the difuse. Also in the options the nrm and spec are not shown.
So its basicly a bare model, I could be doing somting wrong but if you see somting odd or have expierinced the same please comment
What I do:
-Create model in maya, Edit the UV's, and adding a lambert + the dds from the before created difuse as example. - Metro_Wall_01_CLR.dds which is located in the model folder in enteties.
-Then I triangulate it and export it with DEA-FBX exporter.
-Opening it with the model editor and its empty, Like always.. Then selecting the model and adding the material with the option on the side "Material"
At that point it looks good with normal and spec, But when I open it with model view it onley shows me the difuse. Also in the options the nrm and spec are not shown.
So its basicly a bare model, I could be doing somting wrong but if you see somting odd or have expierinced the same please comment