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I have a problem with my CS

Starting my custom story the game crashes and send me a Fatal Error:

FATAL ERROR: Could not load script file 'custom_stories/.......'!
main 9,1):ERR :Expected ',' or ';'

My script file:

void OnStart()
{
PlaySoundAtEntity("", "21_scream8.snt", "ScriptScream_1", 0, false);
AddUseItemCallback("", "foolkey1", "foollevel_wood_1", "open1", true);
AddEntityCollideCallback("vase02_ghost_1", "AreafoolGhost1", "ghostscare1", true, -1);
}

void open1(string &in asItem, string &in asEntity)
void ghostscare1(string &in asParent, string &in asChild, int alState)
{
SetPropHealth(asParent, 0);
PlaySoundAtEntity("ghost_released", "03_in_a_bottle", "Player", 0, false);
GiveSanityDamage(10, true);
SetLevelDoorLocked("foollevel_wood_1", false);
PlaySoundAtEntity("", "Unlock_Door", "foollevel_wood_1", 0, false);
RemoveItem("foolkey1");
}



void OnLeave()

{

}




void OnEnter()
{

}


Help please.
First off, WELCOME to the forums! Big Grin

Secondly, you have posted this in the wrong section of the forums. In future, please place it in the Development Support forum.

Now onto your code:

You have declared a routine for opening the door with the key, but you have not given it anything to perform, and regardless have not set the routine correctly. I have also taken the contents which should probably be within the open1() routine from the ghostscare1().

Try this Smile
PHP Code:
void OnStart()
{
PlaySoundAtEntity("""21_scream8.snt""ScriptScream_1"0false);
AddUseItemCallback("""foolkey1""foollevel_wood_1""open1"true);
AddEntityCollideCallback("vase02_ghost_1""AreafoolGhost1""ghostscare1"true, -1);
}

void open1(string &in asItemstring &in asEntity)
{
SetLevelDoorLocked("foollevel_wood_1"false);
PlaySoundAtEntity("""Unlock_Door""foollevel_wood_1"0false);
RemoveItem("foolkey1");
}

void ghostscare1(string &in asParentstring &in asChildint alState)
{
SetPropHealth(asParent0);
PlaySoundAtEntity("ghost_released""03_in_a_bottle""Player"0false);
GiveSanityDamage(10true);
}

void OnLeave()

{

}

void OnEnter()
{


(12-06-2013, 09:56 PM)Romulator Wrote: [ -> ]First off, WELCOME to the forums! Big Grin

Secondly, you have posted this in the wrong section of the forums. In future, please place it in the Development Support forum.

Now onto your code:

You have declared a routine for opening the door with the key, but you have not given it anything to perform, and regardless have not set the routine correctly. I have also taken the contents which should probably be within the open1() routine from the ghostscare1().

Try this Smile
PHP Code:
void OnStart()
{
PlaySoundAtEntity("""21_scream8.snt""ScriptScream_1"0false);
AddUseItemCallback("""foolkey1""foollevel_wood_1""open1"true);
AddEntityCollideCallback("vase02_ghost_1""AreafoolGhost1""ghostscare1"true, -1);
}

void open1(string &in asItemstring &in asEntity)
{
SetLevelDoorLocked("foollevel_wood_1"false);
PlaySoundAtEntity("""Unlock_Door""foollevel_wood_1"0false);
RemoveItem("foolkey1");
}

void ghostscare1(string &in asParentstring &in asChildint alState)
{
SetPropHealth(asParent0);
PlaySoundAtEntity("ghost_released""03_in_a_bottle""Player"0false);
GiveSanityDamage(10true);
}

void OnLeave()

{

}

void OnEnter()
{



Thanks man, it worked!