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Full Version: Tech Demo map porting.
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Is it possible to port a map from Penumbra (the tech demo) to Amnesia? I wanted to try, and remake the tech demo for Amnesia.
I Recommend playing through the demo and use a screen capture software like fraps to take screenshots then search the forums for penumbra assets, there's a pack on here but i forgot the thread. If you Are going to remake it with the flash light and so and so, You'll have to make it a full conversion mod.

The tutorial for a full conversion is here
http://www.frictionalgames.com/forum/thread-11120.html
(12-12-2013, 07:20 AM)endosine Wrote: [ -> ]I Recommend playing through the demo and use a screen capture software like fraps to take screenshots then search the forums for penumbra assets, there's a pack on here but i forgot the thread. If you Are going to remake it with the flash light and so and so, You'll have to make it a full conversion mod.

The tutorial for a full conversion is here
http://www.frictionalgames.com/forum/thread-11120.html
I guess it would be better to remake it rather than try porting it. As far as TC? I'm not sure yet.

I'm still new to CS so one step at a time Smile. I kind of want to keep tech demo feeling authentic, with nicer look textures, and smoother controls.
It is possible, but not easy.

Maps in Penumbra - .dae files. You can place it in level editor, like a static objects.
At first, create new .mat files for all textures, used in original map.
At second, recommended open map in 3d editor, like Maya and delete all script area, monsters, monsters pathnodes, ps, sounds, "portal room" and "start link" areas.
After all steps you get a clear map (.dae file) and can use it in game, without issues.
Does Blender support .dae files? (with or without plugins)