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Full Version: Particle System Functions
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Is there a way to simply enable certain particle effects?
I have the suspicion that something is wrong here or with some functions for that.

First of all why is there only a function to enable particle systems at certain entities. Next would be the function used in AMFP (SetParticleSystemActive) is this a custom function or a newly added one for the HPL (2.5?) engine? Why would there be an activation button for set particle systems in the level editor when there's (for me at least. I'm always referring to the Engine Scripts site in the wiki as this is my only source for game functions) no function to enable it?

I think i need some explanation here.
Either way i may just use the "CreateParticleSystemAtEntity" Function but i'm just really confused right now as to what is and what is not in the game.
SetParticleSystemActive is a newly added one.