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Full Version: Preloading Models
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Hey guys.

Simple question:

What would be the smoothest possible fix to get a model/texture to preload. Like for instance when i want a simple wall to appear behind a player when he enters an area. As I've made this already and as it should have created a map cache file i was sure that it would just fix itself, but it didn't.

Is there any other solution to get something to pop up without any stuttering etc. ?
Are you talking about setting a entity active that was already currently not active via scripting?
(12-31-2013, 08:37 AM)DreamScripters Wrote: [ -> ]Are you talking about setting a entity active that was already currently not active via scripting?

I fixed the issue i had. The problem was not really the entity that would be activated but the sound that came with the activation, all i had to do is preload the sounds via script.