So I've written a script thats supposed to allow me to activate an enemy when my player picks up a note. It hasn't been working no matter what.No error messages pop up so I scratched and starting over on that script . So could anyone help me with that code?
//NoteName is the name of the note. //SetBrute is the name of the callback function. //(string &in asEntity, string &in type) is the callback syntax. Your syntax is incorrect.
Okay, here is what you did wrong. Pay close attention.
Spoiler below!
PHP Code:
void Onstart () //WRONG. Should be void OnStart() { SetEntityCallbackFunc ("note_generic_4", "pickup"); //Should be SetEntityCallbackFunc WITH NO SPACES. } void pickup(string &in ent, string &in t) //The callback syntax is incorrect; should be (string &in asEntity, string &in type) { If(t == "OnPickup") //Can you please define what t is? Is it the note? Function? Declaring something without specifying it earlier. { SetEntityActive("servant_brute_1", true); } } //NOTE: Every grammar and word HAS to be correct. Any spaces or typo's will render your whole script not working.
@daortir
Usually I use A LOT of SECF's to define OnLit and OnPickup because I can use SECF's to define the functions, rather than the hassle and extra work of finding the correct function for the scripts I want.