Frictional Games Forum (read-only)

Full Version: What is Amnesia: The Dark Descent
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Yeah, I heard that they had to cut down to 97 because it sounds cooler than 100.
Ah, I got it: WindexGlow's yet again sarcasm that I didn't understand. xD
It actually fooled ya? Big Grin I thought it was way too obvious it was a joke. xD
Windex isn't that good at expressing sarcasm, is he?
Jen announced there will be 97 unique monsters during Monster Mash Hour during the game.

Please. 97 unique monsters?
Monster Mash Hour?

How the bloody hell did that slip past you?
Most multi-million dollar budget games have less than a dozen enemies!
(04-29-2009, 06:44 AM)WindexGlow Wrote: [ -> ]Jen announced there will be 97 unique monsters during Monster Mash Hour during the game.

Please. 97 unique monsters?
Monster Mash Hour?

How the bloody hell did that slip past you?

My god, perhaps because i havent been on the forum in a while, i thought i'd missed something..

Besides, i can't hear the sarcasm of your voice over the internet.
97. wow thats alot. WindexGlow was right most multi million doller companys dont have that many monsters in it. are these monsters going to be faster than the one's in penumbra games? and are they going to look more scary and meaner?
(04-29-2009, 06:27 AM)nackidno Wrote: [ -> ]It actually fooled ya? Big Grin

Yes, it did. At least for a short time... Big Grin:
97 would be awesome though. Loved the monster diversity in Silent Hill, but really dislike how there's about half as many in Silent Hill 2 and half of that in Silent Hill 3.
I agree, the should really try to have as many monsters as possible. When there are only one or two enemies in the entire game I find that it has less tension.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15