01-26-2014, 01:11 AM
I have made this bell model, but when I export it to .dae and open it in one of the editors or the modelviewer, then the texture is sort of inverted, which makes it look kind of weird.
Have any of you encountered this problem before?
I use maya 2011 and the openCOLLADA exporter, with default setting except of course triangulation is checked, light and cameras are unchecked.
Thanks in advance
Have any of you encountered this problem before?
I use maya 2011 and the openCOLLADA exporter, with default setting except of course triangulation is checked, light and cameras are unchecked.
Thanks in advance
Spoiler below!