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Full Version: Custom story error that I can't solve!?
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Every time I load my customs story it gets me this error message

FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'!
main (57, 1) : ERR : Unexpected token '{'

Now I know that when it says Unexpected token '{' means that i am missing that character somewhere in my code. Now here is my code script

Code:
void OnStart()
{
wakeUp();
}

void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(0, 2);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.5, 2);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("18_amb.ogg", true, 1, 4, 1, true);
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}

void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(45);
GiveSanityDamage(80, false);
GivePlayerDamage(30 , "false" , false, false);
SetPlayerMoveSpeedMul(0.58f);
SetPlayerRunSpeedMul(0);
//SetPlayerLookSpeedMul(0.5);
AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true);
}

void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("CellDoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
GiveSanityBoostSmall();
RemoveItem(asItem);
}

void EventCollide(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("CellGuardGrunt", true);
AddEnemyPatrolNode("CellGuardGrunt", "Node_1",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_4",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_6",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_10",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_15",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, "");
}


{

    void AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1);
}

void AttachLever(string &in asParent, string &in asChild, int alState)
{
    SetEntityActive("Lever", true);

    SetEntityActive(asParent, false);
    SetEntityActive("Mount", false);

}

void UnlockDoor(string &in asEntity, int LeverState)
{
    if(LeverState == 1) {
        SetSwingDoorLocked("Open", false, true);
        GiveSanityBoostSmall();
        PlaySoundAtEntity("", "unlock_door.ogg", "Open", 0, false);
        SetLeverStckState(asEntity, LeverState, bool abEffects);
    }
}


Now I've looked everywhere and I don't understand why i have that missing character because my code looks fine, help pls, tell me what I should do
{

void AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1);
}

Is the problem ^^. It shouldn't be written between " { " and shouldn't have a void before. Also it'd fit better in void OnStart I think ^^.
As Daortir said earlyer ;
Just to make it a little easyer, here is how it should look like :
Quote:void AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1);
{
}
---
BUT you might use it here :
Quote:void OnStart()
{
AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1);
}
This is a good read if you wanna learn how to code properly.

Good read.
It gets me this error instead

FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'!
main (7, 1) : ERR : Unexpected token '{'

here's the updated script

Code:
void OnStart()

{
AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1);
}

{
wakeUp();
}

void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(0, 2);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.5, 2);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("18_amb.ogg", true, 1, 4, 1, true);
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}

void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(45);
GiveSanityDamage(80, false);
GivePlayerDamage(30 , "false" , false, false);
SetPlayerMoveSpeedMul(0.58f);
SetPlayerRunSpeedMul(0);
//SetPlayerLookSpeedMul(0.5);
AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true);
}

void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("CellDoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
GiveSanityBoostSmall();
RemoveItem(asItem);
}

void EventCollide(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("CellGuardGrunt", true);
AddEnemyPatrolNode("CellGuardGrunt", "Node_1",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_4",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_6",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_10",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_15",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, "");
}


void AttachLever(string &in asParent, string &in asChild, int alState)
{
    SetEntityActive("Lever", true);

    SetEntityActive(asParent, false);
    SetEntityActive("Mount", false);

}

void UnlockDoor(string &in asEntity, int LeverState)
{
    if(LeverState == 1) {
        SetSwingDoorLocked("Open", false, true);
        GiveSanityBoostSmall();
        PlaySoundAtEntity("", "unlock_door.ogg", "Open", 0, false);
        SetLeverStckState(asEntity, LeverState, bool abEffects);
    }
}
{
wakeUp();
}

There is no function there?
void ??? HERE must be a function like :
Quote:void monsterwalky(string &in asItem, string &in asEntity) // or whatever you want.
{
wakeUp();
}

Remove the
Quote:{
wakeUp();
}
and just place : wakeUp(); in OnStart()
like this?

Code:
void OnStart()

{
AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1);
}

wakeUp();

void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(0, 2);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.5, 2);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("18_amb.ogg", true, 1, 4, 1, true);
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}

void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(45);
GiveSanityDamage(80, false);
GivePlayerDamage(30 , "false" , false, false);
SetPlayerMoveSpeedMul(0.58f);
SetPlayerRunSpeedMul(0);
//SetPlayerLookSpeedMul(0.5);
AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true);
}

void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("CellDoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
GiveSanityBoostSmall();
RemoveItem(asItem);
}

void EventCollide(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("CellGuardGrunt", true);
AddEnemyPatrolNode("CellGuardGrunt", "Node_1",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_4",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_6",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_10",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_15",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, "");
}


void AttachLever(string &in asParent, string &in asChild, int alState)
{
    SetEntityActive("Lever", true);

    SetEntityActive(asParent, false);
    SetEntityActive("Mount", false);

}

void UnlockDoor(string &in asEntity, int LeverState)
{
    if(LeverState == 1) {
        SetSwingDoorLocked("Open", false, true);
        GiveSanityBoostSmall();
        PlaySoundAtEntity("", "unlock_door.ogg", "Open", 0, false);
        SetLeverStckState(asEntity, LeverState, bool abEffects);
    }
}

well the error says

FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'!
main (7, 7) : ERR : Expected identifier
PHP Code:
void OnStart()
{
AddEntityCollideCallback("Handle""AreaConnect""AttachLever"true1);
wakeUp();
}

void wakeUp()
{
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(22);
FadeSepiaColorTo(02);
SetPlayerActive(false); 
FadePlayerRollTo(50220220); // "Tilts" the players head
FadeRadialBlurTo(0.52);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("18_amb.ogg"true141true);
AddEntityCollideCallback("Player""AreaCollide""EventCollide"true1);
AddTimer("trig1"11.0f"beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}

void beginStory(string &in asTimer)
{
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(03333); // Change all settings to defaults
FadeRadialBlurTo(0.01);
FadeSepiaColorTo(04);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(45);
GiveSanityDamage(80false);
GivePlayerDamage(30 "false" falsefalse);
SetPlayerMoveSpeedMul(0.58f);
SetPlayerRunSpeedMul(0);
//SetPlayerLookSpeedMul(0.5);
AddUseItemCallback("""HollowNeedle""CellDoor""UseHollowNeedleOnDoor"true);
}

void UseHollowNeedleOnDoor(string &in asItemstring &in asEntity)
{
SetSwingDoorLocked("CellDoor"falsetrue);
PlaySoundAtEntity("""unlock_door.ogg"asEntity0false);
GiveSanityBoostSmall();
RemoveItem(asItem);
}

void EventCollide(string &in asParentstring &in asChildint alState)
{
SetEntityActive("CellGuardGrunt"true);
AddEnemyPatrolNode("CellGuardGrunt""Node_1",0.001f"");
AddEnemyPatrolNode("CellGuardGrunt""Node_4",0.001f"");
AddEnemyPatrolNode("CellGuardGrunt""Node_6",0.001f"");
AddEnemyPatrolNode("CellGuardGrunt""Node_10",0.001f"");
AddEnemyPatrolNode("CellGuardGrunt""Node_15",0.001f"");
AddEnemyPatrolNode("CellGuardGrunt""Node_18",0.001f""); 



void AttachLever(string &in asParentstring &in asChildint alState)
{
    
SetEntityActive("Lever"true);

    
SetEntityActive(asParentfalse);
    
SetEntityActive("Mount"false);

}

void UnlockDoor(string &in asEntityint LeverState)
{
    if(
LeverState == 1
    {
        
SetSwingDoorLocked("Open"falsetrue);
        
GiveSanityBoostSmall();
        
PlaySoundAtEntity("""unlock_door.ogg""Open"0false);
        
SetLeverStckState(asEntityLeverStatebool abEffects);
    }

thank you , but it gets this error now

FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'!
main (76, 54) : ERR : Expected '('
Whenever you get errors, could you post your whole script with that error? It's hard to tell unless we know exactly where you are at..?
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