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Full Version: extra_english.lang file in Full conversion mods?
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Hello users.

In Custom storys you have a extra_english.lang file to rename items,make locked texts,letters etc.

But.

How can i make this in a FULL CONVERSION MOD?

Can any one help me please? Smile

Greetings
In a full conversion mod, you use the english.lang file instead which should be located in your mod's config/lang folder.
(02-13-2014, 07:39 PM)Mudbill Wrote: [ -> ]In a full conversion mod, you use the english.lang file instead which should be located in your mod's config/lang folder.

Well i kinda wanted to ask the same question. I looked up the english file in the lang folder. But for me its just a txt file with descriptions from journals, recordings, voices from the Amnesia addon "Justine". I dont really know if that's supposed to be like that, but when it is i dont really get it...
(02-13-2014, 09:32 PM)MasterPig Wrote: [ -> ]
(02-13-2014, 07:39 PM)Mudbill Wrote: [ -> ]In a full conversion mod, you use the english.lang file instead which should be located in your mod's config/lang folder.

Well i kinda wanted to ask the same question. I looked up the english file in the lang folder. But for me its just a txt file with descriptions from journals, recordings, voices from the Amnesia addon "Justine". I dont really know if that's supposed to be like that, but when it is i dont really get it...

You might've been looking at the "ptest" one. That's the Justine expansion.

You should be able to find these files in the original config folder. There's base_english.lang and a folder called "lang" with english.lang within.
Yeh it's the one from TDD, but how can we install them for our mods?
You have your own copy in your mod. Instead of Amnesia/config/lang/english.lang you have your own within Amnesia/yourmod/config/lang/english.lang.
Yeh i see it, but in the custom stories, they were empty. Now they are full of stuff used for TDD which confuses me even more anyhow...
Custom stories use the extra_english.lang which just adds text to the original english.lang. Only mods have their own english.lang, which look very similar to the custom story version.

TDD stuff is of course in the original config folder. A mod's config folder will have slightly different files, but they are still very similar, because after all, a mod uses those files INSTEAD of the original, therefore they must include a lot of the original to be able to run correctly.
Hello.

Thanks for the Help! Smile

BUT:
I have wrote in the .lang file a script that say when i click on a door a text pop out.

Here is the .lang:

<LANGUAGE>
<RESOURCES>
<Directory Path="fonts/eng" />
<Directory Path="lang/eng" />
</RESOURCES>
</CATEGORY>
<CATEGORY Name="PENUMBRA">
<Entry Name="PENUMBRA1"> I should search a Key in the Bathroom </Entry>
</CATEGORY>
</LANGUAGE>

It dont work.

Can any1 help me?

Greetings
Simply remove the </CATEGORY> tag that is above the PENUMBRA category.
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