03-03-2014, 11:43 AM
So what I want it! I want an intro to begin when starting my custom story.
everything is black and you can hear yourself talking and then when the speech ends, then you begin in a dungeon cell.
But the intro is not working for unexpected reason. this is what I did with the hps file
and the lang file,
soc an anybody tell em why the intro isn't working?
everything is black and you can hear yourself talking and then when the speech ends, then you begin in a dungeon cell.
But the intro is not working for unexpected reason. this is what I did with the hps file
Code:
void OnStart()
{
AddEntityCollideCallback("Player","CollideOpeningDustDoor","AreaTriggerDoor_1",true,1);
AddEntityCollideCallback("JumpscareDoor", "AreaJumpscare", "SanityDec", true, 1);
AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1);
AddEntityCollideCallback("Player", "teleport", "changemap", true , 1);
AddEntityCollideCallback("Player", "AreaDoor", "EventDoor", true, 1);
AddEntityCollideCallback("Player", "AreaMemento", "EventQuest", true, 1);
AddEntityCollideCallback("Player", "entercastle", "Entercastle", true, 1);
SetPlayerActive(false);
GiveItemFromFile("tinderbox_"+1, "tinderbox.ent");
GiveItemFromFile("tinderbox_"+1, "tinderbox.ent");
GiveItemFromFile("tinderbox_"+1, "tinderbox.ent");
FadeOut(0);
wakeUp();
}
void VoicesIntro1(string &in asTimer)
{
AddEffectVoice("intro_1.ogg", "", "Voice", "intro1", false, "", 0, 0);
AddEffectVoice("intro_2.ogg", "", "Voice", "intro2", false, "", 0, 0);
AddEffectVoice("intro_3.ogg", "", "Voice", "intro3", false, "", 0, 0);
AddEffectVoice("intro_4.ogg", "", "Voice", "intro4", false, "", 0, 0);
AddTimer("logoin", 80, "LogoIn");
AddTimer("logoinroses", 81.5, "LogoInRoses");
AddTimer("logoout", 86, "LogoOut");
AddTimer("teleportrealstart", 91, "TeleportRealStart");
}
void wakeUp()
{
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
PlayGuiSound("react_pant3.ogg", 1);
FadeSepiaColorTo(0, 2);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.5, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
void beginStory(string &in asTimer)
{
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(32);
GiveSanityDamage(80, false);
GivePlayerDamage(30 , "" , false, false);
SetPlayerMoveSpeedMul(0.83f);
SetPlayerRunSpeedMul(0);
//SetPlayerLookSpeedMul(0.5);
FadeImageTrailTo(0,0.2f);
PlaySoundAtEntity("sigh", "react_sigh.snt", "Player", 1.0 / 1, false);
AddUseItemCallback("", "HollowNeed", "CellDoor", "UseHollowNeedOnDoor", true);
PlaySoundAtEntity("sigh", "react_sigh.snt", "Player", 1.0 / 1.5f, false);
}
void UseHollowNeedOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("CellDoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
GiveSanityBoostSmall();
CompleteQuest("area", "enterarea");
AutoSave();
RemoveItem(asItem);
}
void EventCollide(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("CellGuardGrunt", true);
AddEnemyPatrolNode("CellGuardGrunt", "Node_1",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_4",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_6",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_10",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_15",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, "");
}
void AttachLever(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Lever", true);
SetEntityActive(asParent, false);
PlayGuiSound("04_place_wood.ogg", 1);
AutoSave();
SetEntityActive("Mount", false);
}
void UnlockDoor(string &in asEntity, int LeverState)
{
if(LeverState == 1)
{
SetSwingDoorLocked("Open", false, true);
SetPropStaticPhysics("Open", false);
SetEntityActive("Message", false);
GiveSanityBoostSmall();
PlaySoundAtEntity("", "unlock_door.ogg", "Open", 0, false);
SetLeverStuckState(asEntity, LeverState, false);
}
}
void SanityDec(string &in asParent, string &in asChild, int alState)
{
PlayGuiSound("react_scare1.ogg", 1);
GiveSanityDamage(15, true);
}
void int01(string &in asEntity)
{
SetMessage("Messages", "Message", 5);
}
void changemap(string &in asParent, string &in asChild, int alState)
{
StopMusic(3.0, 0);
ChangeMap("Lifeless_The Abandon2","PlayerStartArea_1","","");
}
void EventDoor(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("Door", false, false);
SetSwingDoorDisableAutoClose("Door", true);
PlaySoundAtEntity("creak", "joint_door_move_special.snt", "Door", 1, false);
PlaySoundAtEntity("Wind", "general_wind_whirl", "Player", 2, false);
PlaySoundAtEntity("scare", "react_scare.snt", "Player", 0.75f, false);
PlaySoundAtEntity("SoundBong", "scare_tingeling.snt", "Player", 0.0f, false);
PlayMusic("18_amb.ogg", true, 1.0f, 0, 0, true);
CreateParticleSystemAtEntity("PSDoor_3", "ps_dust_push.ps", "Door", false);
CreateParticleSystemAtEntity("PSDoor_4", "ps_dust_push.ps", "Door", false);
GiveSanityDamage(10, true);
AddTimer("", 2, "TimerStopSound");
AddTimer("Door", 0, "TimerMoveDoor");
}
void TimerMoveDoor(string &in asTimer)
{
if(GetLocalVarInt("VarDoor") == 50) return;
AddLocalVarInt("VarDoor", 1);
AddTimer(asTimer, 0.03, "TimerMoveDoor");
AddPropForce(asTimer, 70, 0, 0, "world");
}
void TimerStopSound(string &in asTimer)
{
StopSound("creak", 0.4);
}
void PickUpLantern(string &in asEntity, string &in type)
{
AddQuest("lantern", "pickuplantern");
}
void EventQuest(string &in asParent, string &in asChild, int alState)
{
AddQuest("area", "enterarea");
}
void OnLeave()
{
SetupLoadScreen("LoadingScreen", "LoadScreen1", 0, "LoadScreen1_1.jpg");
}
and the lang file,
Code:
<CATEGORY Name="Voice">
<Entry Name="intro1">Hello, my name is john and I'm a journalist.</Entry>
<Entry Name="intro2">I love collecting pictures of all kinds of castles. Modern, Old and Big.</Entry>
<Entry Name="intro3">One day I heard about this strange castle which was located in the western side of the woods, when I went there a strange figuire appeared, wacking me in the head. I fainted</Entry>
<Entry Name="intro4">That's when I found myself in a dungeon cell. I felt like I've been here before, I gotta get out, and that's when my journay begins.</Entry>
</CATEGORY>
soc an anybody tell em why the intro isn't working?