03-07-2014, 10:06 PM
Man, so painful. When you make a 1000 lines long script and then get unexpected end of file. 30 minutes later, it then changed the error message to Expected ) or ,
I still don't know. I'm not entirely sure where to put it. But according to the game, it's in this.
Give me a hand, please?
I still don't know. I'm not entirely sure where to put it. But according to the game, it's in this.
Code:
void SetLightVisibleOutside(bool abLit)
{
if(abLit == false)
{
SetLampLit("candle_floor_4", abLit, false);
SetLampLit("torch_static01_1", abLit, false);
FadeLightTo("PointLight_10", 0.0f, 0.0f, 0.0f, 0.0f, 4.5f, 0.0f);
FadeLightTo("SpotLight_3", 0.0f, 0.0f, 0.0f, 0.0f, 8.0f, 0.0f);
FadeLightTo("PointLight_3", 0.0f, 0.0f, 0.0f, 0.0f, 3.0f, 0.0f);
}
else
{
SetLampLit("candle_floor_4", true, false);
FadeLightTo("PointLight_10", 0.28f, 0.13f, 0.0f, 0.0f, 4.5f, 0.0f);
FadeLightTo("SpotLight_3", 0.3f, 0.2f, 0.0f, 1.0f, 8.0f, 0.0f);
if(GetLocalVarInt("TorchLit")==1)
{
SetLampLit("torch_static01_1", true, false);
}
}
}
//If this torch was never lit, we don't want to be lit unintentionally
void LitVisibleTorch(string &in asEntity, string &in asType)
{
SetLocalVarInt("TorchLit", 1);
}
//This is the brute walking towards the ritual prisoner room
void DoBruteStep()
{
AddLocalVarInt("Step", 1);
PlaySoundAtEntity("bwalk", "metal_walk.snt", "AreaStep_"+GetLocalVarInt("Step")+", 0.0f, false);
if(GetLocalVarInt("Step)==12) ResumeEventTimer("TimerRitualVision", 0.1f);
return;
AddTimer("loopstep", RandFloat(1.0f, 2.0f), "TimerLoopBruteStep"); //So it feels more random
}
void TimerLoopBruteStep(string &in asTimer)
{
DoBruteStep();
}
//Resumes an event timer after a step is over
void ResumeEventTimer(string &in asTimer, float afTime)
{
AddTimer(asTimer, afTime, asTimer);
}
Give me a hand, please?