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In my .hps all scripts are correct but when I start it I got...
Spoiler below!
[Image: XrF7Kgd.png]
It says ShowPlayerCrosshairIcons(false); is wrong but its not because there is no "" for the bool help Huh
Script:
Spoiler below!
Code:
//This is only executed when the map is loaded for the first time. Only happens once. Can be used for adding effects that should not repeat.//
void OnStart()
{  
    AddUseItemCallback("", "key1", "frontdoor", "UseKeyOnDoor", true);
    FadeOut(0);
    SetPlayerActive(false);
    SetSanityDrainDisabled(true);
    ShowPlayerCrosshairIcons(false);

    AddTimer("fadein", 3, "TimerInroOutro");

    PlayMusic("intro_cabin.ogg", false, 1, 1, 1, false);
}           //Missing brace

void TimerInroOutro(string &in asTimer)
{
    if(GetLocalVarInt("Intro") < 3) {

        if(asTimer == "fadein") {
            TeleportPlayer("Intro_" + GetLocalVarInt("Intro"));
            FadeIn(1);
            AddTimer("fadeout", 4, "TimerIntroOutro");
        }

        if(asTimer == "fadeout") {
            FadeOut(1);
            AddTimer("fadein", 1, "TimerIntroOutro");
            AddLocalVarInt("Intro", 1);
        }
        else
        {
            TeleportPlayer("Spawn");
            FadeIn(2);
            SetPlayerActive(true);
            SetSanityDrainDisabled(false);
            ShowPlayerCrosshairIcons(true);

            PlayMusic("inrto_cabin.ogg", false, 0, 1, 2, false);
        }
    }
}       //Missing brace

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
    SetSwingDoorLocked("frontdoor", false, true);
    RemoveItem(asItem);
}

//This is executed every time you enter the level. Can be executed several times. Can be used for playing music and adding checks.//
void OnEnter()
{

}

//This is executed every time you leave the level. Can be executed several times. Can be used for stopping music//
void OnLeave()
{

}

It's a bug.
ShowPlayerCrossHairIcons(false);

The H is h .. make it CAPITAL.
ShowPlayerCross >H< airIcons(false);

(03-20-2014, 12:37 AM)SomethingRidiculous Wrote: [ -> ]It's a bug.

LOL.. most easy solution you got there Wink
Not a bug, it's a typo like DnaALANGE said.