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Full Version: Key doesn't work
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Ok so I've been working on a custom story and looked at many tutorials.....on how to make a key that works. I got teh key but it doesn't unlock the door.


I will just post the extra_english.lang file and the script file and other info to easily find help.


The name of my key: Key_1
The name of my door: Door_1

Here is my script file: (Located in maps under my custom story file (The map itself called "Hotel"))

/////////////////////////////////////////
/////////// Run when entering map

void onEnter()

{
AddUseItemCallback("", "Key_1", "Door_1", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door_1", false, true);
RemoveItem("Key_1");
}


Theextra_english.lang file is located in my custom story file (Hotel) itself and no subfolders after that.

<LANGUAGE>
<RESOURCES>
</RESOURCES>
<CATEGORY Name= "CustomStoryMain">
<Entry Name= "Description">Custom thing</Entry>
</CATEGORY>
<Category Name= "Inventory">
<Entry Name= "ItemDesc_Key_1">This is a key</Entry>
<Entry Name= "ItemName_Key_1">Door Key</Entry>

</CATEGORY>

</LANGUAGE>



Yes my script title is "Hotel.hps"

It is titled correctly, along with CustomSubItem under key.
Key_1 for name and sub name ??? Make maybe different sub name then tell me did it work
It does look correct. I suggest you make sure ALL names are correct, and that the .map file has the same name as the .hps one. If it still won't work, send me a PM and I'll let you send your custom story to me so I can find the problem.
yeah, I made the subname different and it still doesn't work. I have the .lang name the same as the . I copied everything from a tutorial (Even another) and doesn't work. I might PM someone later. I'm probably going to start building my map a little more. Unless someone can help me now.
OnEnter needs to be capital. You have a lower case O in the beginning, therefore it's not recognized or executed.

You probably want to make it into OnStart instead though.
After many many tweek after tweek I finally got it to work. Thanks for the help guys.