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Full Version: I would very much like some help please!
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Ok guys i worked on some WakeUp like you are in bed and i wanna wake up followed some tut on yt but let's see what is problem

When maps load it's come black screen and it stay like that :O
Angry
So like player is blind :O see my .hps

Spoiler below!
PHP Code:
void OnStart()
{
     
FadeOut(0);
    
FadePlayerRollTo(652020);
    
MovePlayerHeadPos(-1, -0.45, -1.1201);
    
AddTimer("ActivatePlayer"3"FadeIn");
    
SetLightVisible("BoxLight_1"false);
    
FadeImageTrailTo(31);
    
FadeRadialBlurTo(11);
}



----------------------------------------------------------------------

and

void WakeUp(string &in timer_name)
{
     if(
timer_name == "Start")
    {
         
SetLightVisible("BoxLight_1"true);
         
AddTimer("MoveHead"1"WakeUp");
    }
    
    else if (
timer_name == "MoveHead")
    {
         
FadeImageTrailTo(01);
         
FadeRadialBlurTo(11);
         
MovePlayerHeadPos(-0.5, -0.2, -1.122);
         
FadePlayerRollTo(01.7500);
         
AddTimer("ActivatePlayer"2"WakeUp");
    }

    else if (
timer_name == "ActivatePlayer")
    {
        
MovePlayerHeadPos(00022);
        
SetPlayerActive(true);
    }


Try This

PHP Code:
void OnStart()
{
FadeOut(0);
FadePlayerRollTo(652020);
MovePlayerHeadPos(-1, -0.45, -1.1201);
AddTimer("ActivatePlayer"3"FadeIn");
SetLightVisible("BoxLight_1"false);
FadeImageTrailTo(31);
FadeRadialBlurTo(11);


PHP Code:
void WakeUp(string &in timer_name)
{
FadeIn(4);
if(
timer_name == "Start")
{
SetLightVisible("BoxLight_1"true);
AddTimer("MoveHead"1"WakeUp");
}

else if (
timer_name == "MoveHead")
{
FadeImageTrailTo(01);
FadeRadialBlurTo(11);
MovePlayerHeadPos(-0.5, -0.2, -1.122);
FadePlayerRollTo(01.7500);
AddTimer("ActivatePlayer"2"WakeUp");
}

else if (
timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(00022);
SetPlayerActive(true);
}


You forgot to add in a fade in, if it works then why not give me reputation! If you want
Nope still not working.

And can anyone fix that but to have text WHEN WAKE UP to come "How i get in here?? I know this place"

I give Reputation+ hwo make this to work
Code:
void OnStart()
{
FadeOut(0);
FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("ActivatePlayer", 3, "FadeIn");
SetLightVisible("BoxLight_1", false);
FadeImageTrailTo(3, 1);
FadeRadialBlurTo(1, 1);
}

Code:
void WakeUp(string &in timer_name)
{
if(timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
FadeIn(4);
AddTimer("MoveHead", 1, "WakeUp");
}

else if (timer_name == "MoveHead")
{
FadeImageTrailTo(0, 1);
FadeRadialBlurTo(1, 1);
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
FadePlayerRollTo(0, 1.7, 500);
AddTimer("ActivatePlayer", 2, "WakeUp");
}

else if (timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(0, 0, 0, 2, 2);
SetPlayerActive(true);
}
}

Try this.
Try this to make the text appear after wakeup

PHP Code:
void OnStart()
{
FadeOut(0);
FadePlayerRollTo(652020);
MovePlayerHeadPos(-1, -0.45, -1.1201);
AddTimer("ActivatePlayer"3"FadeIn");
SetLightVisible("BoxLight_1"false);
FadeImageTrailTo(31);
FadeRadialBlurTo(11);
}


void WakeUp(string &in timer_name)
{
if(
timer_name == "Start")
{
SetLightVisible("BoxLight_1"true);
FadeIn(4);
AddTimer("MoveHead"1"WakeUp");
}

else if (
timer_name == "MoveHead")
{
FadeImageTrailTo(01);
FadeRadialBlurTo(11);
MovePlayerHeadPos(-0.5, -0.2, -1.122);
FadePlayerRollTo(01.7500);
AddTimer("ActivatePlayer"2"WakeUp");
}

else if (
timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(00022);
SetPlayerActive(true);
SetMessage("CATEGORYOFYOURLANG""ENTRYOFYOURMESSAGE"3);
}

(03-23-2014, 08:28 PM)Neelke Wrote: [ -> ]
Code:
void OnStart()
{
FadeOut(0);
FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("ActivatePlayer", 3, "FadeIn");
SetLightVisible("BoxLight_1", false);
FadeImageTrailTo(3, 1);
FadeRadialBlurTo(1, 1);
}

Code:
void WakeUp(string &in timer_name)
{
if(timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
FadeIn(4);
AddTimer("MoveHead", 1, "WakeUp");
}

else if (timer_name == "MoveHead")
{
FadeImageTrailTo(0, 1);
FadeRadialBlurTo(1, 1);
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
FadePlayerRollTo(0, 1.7, 500);
AddTimer("ActivatePlayer", 2, "WakeUp");
}

else if (timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(0, 0, 0, 2, 2);
SetPlayerActive(true);
}
}

Try this.

Did i make so many errors ?? need my position of PlayerStartArea_1 ?? and no it's not working

(03-23-2014, 08:29 PM)Badcat5550 Wrote: [ -> ]Try this to make the text appear after wakeup

PHP Code:
void OnStart()
{
FadeOut(0);
FadePlayerRollTo(652020);
MovePlayerHeadPos(-1, -0.45, -1.1201);
AddTimer("ActivatePlayer"3"FadeIn");
SetLightVisible("BoxLight_1"false);
FadeImageTrailTo(31);
FadeRadialBlurTo(11);
}


void WakeUp(string &in timer_name)
{
if(
timer_name == "Start")
{
SetLightVisible("BoxLight_1"true);
FadeIn(4);
AddTimer("MoveHead"1"WakeUp");
}

else if (
timer_name == "MoveHead")
{
FadeImageTrailTo(01);
FadeRadialBlurTo(11);
MovePlayerHeadPos(-0.5, -0.2, -1.122);
FadePlayerRollTo(01.7500);
AddTimer("ActivatePlayer"2"WakeUp");
}

else if (
timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(00022);
SetPlayerActive(true);
SetMessage("CATEGORYOFYOURLANG""ENTRYOFYOURMESSAGE"3);
}


First to fix this then SetMessage Sad

Edit:
So i make something that no one can fix ???

Edit2:
I try like him

http://www.youtube.com/watch?v=WWLgrSIbxYU

followed that tut
I missed an obvious mistake. There's no timer called FadeIn in the script.

Code:
void OnStart()
{
FadeOut(0);
FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("ActivatePlayer", 3, "WakeUp");
SetLightVisible("BoxLight_1", false);
FadeImageTrailTo(3, 1);
FadeRadialBlurTo(1, 1);
}
No not working but it think i know what is problem

When he spawn black screen and it should gone but it don't when i click tab (Menu) i see some background but when press ESC it's again black so FadeOut it's not good ??? or what ?
There's nothing that initiates this timer:

Code:
if(timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
FadeIn(4);
AddTimer("MoveHead", 1, "WakeUp");
}
You make me do this Big Grin



hold .hps


Spoiler below!
PHP Code:
void OnStart()

{
     
AddUseItemCallback("""Key123""Door123""UseKeyOnDoor"true);
    
AddUseItemCallback("""Study123""Doors122""UseKeyOnDoor2"true);
    
AddEntityCollideCallback("Player""SoundArea""crossarea"true1);
    
SetEntityPlayerInteractCallback("Tomby1""ActivateMonster"true);
    
AddEntityCollideCallback("Player""area1""Open_Door"true1);
    
AddEntityCollideCallback("Player""Look2""LookBack"true1);
    
AddUseItemCallback("""Tomby1""Wooden""UseKeyOnDoor3"true);
    
AddEntityCollideCallback("Player""LightScript""lightsdown"true1);
    
AddEntityCollideCallback("Player""LookDoooor1""LookBack2"true1);
    
SetEntityPlayerInteractCallback("Tower1""ActivateMonster2"true);
    
AddUseItemCallback("""Torture12""Door32""UseKeyOnDoor4"true);
    
AddEntityCollideCallback("Player""Text""Omgtext"true1);    
    
FadeOut(0);
    
FadePlayerRollTo(652020);
    
MovePlayerHeadPos(-1, -0.45, -1.1201);
    
AddTimer("ActivatePlayer"3"WakeUp");
    
SetLightVisible("BoxLight_1"false);
    
FadeImageTrailTo(31);
    
FadeRadialBlurTo(11);
}

void UseKeyOnDoor(string &in asItemstring &in asEntity)
{
        
SetSwingDoorLocked("Door123"falsetrue);
        
PlaySoundAtEntity("""unlock_door""Door123"0false);
        
RemoveItem("Key123");
}

void UseKeyOnDoor2(string &in asItemstring &in asEntity)
{
        
SetSwingDoorLocked("Doors122"falsetrue);
        
PlaySoundAtEntity("""unlock_door.snt""Doors122"0false);
        
RemoveItem("Study123");
}

void ActivateMonster(string &in asEntity)
{
SetEntityActive("Alexander1"true);
AddEnemyPatrolNode("Alexander1""PathNodeArea_1"0"idle");
AddEnemyPatrolNode("Alexander1""PathNodeArea_2"0"idle");
AddEnemyPatrolNode("Alexander1""PathNodeArea_3"0"idle");
    
SetPlayerActive(false);
    
AddTimer(""5.0f"Walkagain");
    
StartPlayerLookAt("Alexander1"5.0f5.0f"");
}

void Open_Door(string &in asParentstring &in asChildint alState)
{
SetSwingDoorClosed("door1"falsetrue);
SetSwingDoorDisableAutoClose("door1"true); // Disable autoclose means its not gonna close by it self.
AddTimer(""0.5"Door_Effect"); // Leading to functions in Door_Effect script.
}

void Door_Effect (string &in asTimer)
{
CreateParticleSystemAtEntity("""ps_dust_whirl""AreaOpenEffect"false); // Makes a patricle system at the scriptbox AreaOpenEffect.
PlaySoundAtEntity("AreaOpenEffect""scare_wind.snt""Player"1true); // Plays a sound at the scriptbox named AreaOpenEffect.
AddPropForce("door1"005000"world"); // Gives the door a push so it goes open.
AddTimer(""0.5"Door_Scare"); // For adding more effect like Sound/Sanity Damage.
}

void Door_Scare(string &in asTimer)
{
PlaySoundAtEntity("scare""react_scare.snt""Player"1true); // For better scare effect.
GiveSanityDamage(25true); // Your screen goes a bit forward to scare you more.
}

void LookBack(string &in asParentstring &in asChildint alState)
{
StartPlayerLookAt("door1"225"CallbackName");
    
SetPlayerActive(false);
    
AddTimer(""3.5f"Walkagain2");
}

void CallbackName()
{
StopPlayerLookAt();
}

void UseKeyOnDoor3(string &in asItemstring &in asEntity)
{
        
SetSwingDoorLocked("Wooden"falsetrue);
        
PlaySoundAtEntity("""unlock_door.snt""Wooden"0false);
        
RemoveItem("Tomby1");
}

void lightsdown(string &in asParentstring &in asChildint alState)
{
SetLampLit("Torch1"falsefalse);
SetLampLit("Torch2"falsefalse);
SetLampLit("Torch3"falsefalse);
SetLampLit("Torch4"falsefalse);
SetLampLit("Torch5"falsefalse);
SetLampLit("Torch6"falsefalse);
}


void LookBack2(string &in asParentstring &in asChildint alState)
{
StartPlayerLookAt("Mansion11"225"CallbackName");
}

void ActivateMonster2(string &in asEntity)
{
SetEntityActive("Creepy1"true);
AddEnemyPatrolNode("Creepy1""PathNodeArea_4"0"idle");
}

void UseKeyOnDoor4(string &in asItemstring &in asEntity)
{
        
SetSwingDoorLocked("Door32"falsetrue);
        
PlaySoundAtEntity("""unlock_door.snt""Door32"0false);
        
RemoveItem("Torture12");
}

void Walkagain(string &in asTimer)
{
SetPlayerActive(true);
StopPlayerLookAt();
}

void Walkagain2(string &in asTimer)
{
SetPlayerActive(true);
}

void WakeUp(string &in timer_name)
{
if(
timer_name == "Start")
{
SetLightVisible("BoxLight_1"true);
FadeIn(4);
AddTimer("MoveHead"1"WakeUp");
}

else if (
timer_name == "MoveHead")
{
FadeImageTrailTo(01);
FadeRadialBlurTo(11);
MovePlayerHeadPos(-0.5, -0.2, -1.122);
FadePlayerRollTo(01.7500);
AddTimer("ActivatePlayer"2"WakeUp");
}

else if (
timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(00022);
SetPlayerActive(true);
}



Edit:
WHAT IS PROBLEM ?????????????????????????????????????????????????????????????????????????
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