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Full Version: having a particle fade out
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i've been working on making a new particle for a certain effect in my mod but for it to really work effectively it has to gradually fade out as you get closer to it. i've gotten pretty much everything else that needs to be done for it set up except for this which has been causing me a ton of problems, im aware that in the level editor you can edit the min start/mind end values for a particle, but it seems no matter how i use those numbers it always cuts out very abruptly as i approach the min end distance, basically making the min start value useless.

my only guess is that this is some property that you have to set for the particle in the particleeditor to determine how it fades, but i can't find anything within it that seems to indicate that function. can anyone help me out here???
While I'm not a pro with particles, I'd say you have to play with the "Rendering" values in the particle editor, specifically the:

"Size Fading" values.

Sorry for this little-no information, but that's all I know. I hope I helped Smile
i tried playing around with that, that just changes how the size of the particle changes as it decays - it doesn't actually change how it fades out

i appreciate you taking the time to look into it tho
Hmm.. You could create a 'fade out particle' which replaces the original once the player enters an area around your particle.. Or repeat this process with several 'steps' of faded particles.

To fade out a particle go into the particleeditor under the 'color' tab. Adjust the 'End relative Color' and play around with the middle relative start/middle relative lenght.
I'll give it a try in a minute
Here, the one attached works fine.

You gotta set all your emitters in your particle to get their rgb multiplied with alpha:

ParticleEditor > Rendering(tab) > Multiply RGB with alpha

In case you need this (attached)
mkay yeah that worked, thanks amn!!!