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Full Version: keep monster from despawining
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i have checked the names and the folders, and they all seem to be correct
void doorbreak has way too many things after it, and well, are wrong Tongue

This should work out a little bit nicer Smile

PHP Code:
void doorbreak(string &in asParentstring &in asChildint alState)
 {
 
PlaySoundAtEntity("""15_ripp_door.snt""Player"0false);
 } 

Edit: valetheimpaler said this before, so give credit of that to him if it works Tongue
thank you everybody for the help Big Grin the sound is now playing and the monsters stay spawned when returning to the map i appreciate it ^^
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