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Full Version: Mesh hides itself
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Hi!

I'm having some trouble with a mesh, which automatically hides itself once it's 'half' out of sight. I've recorded a video of it:
http://www.twitch.tv/acies404/c/4093554


It does seem to happen once the bones of the mesh are out of sight. Any ideas as to why?
Does it happen in-game also or just in the ModelEditor?
In-game and in the ModelEditor.
This is a very common optimization feature, where the engine will stop to render anything that is out of the view. It seems it thinks the object it out of view when the skeleton is. I have noticed in several games that certain object disappear near the edge of the screen. I'm unsure if this can be changed engine-wise, but as you said, you can add bones around the edges to counter it. It is a bit of a hassle, but I don't really know if anything else can be done.