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Full Version: The horror in SOMA
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Frictional once said that in order to immerse the player and make the player NOT to think they're evil dudes, they make the "monsters" human-like. Probably just sympathy.

Also, Normality is also a factor. In order to immerse the player, Thomas (or is it Jens I forgot) said that the setting must be mundane in order to draw a parallel to the gaming world and the real world.

It was in 10 Ways Evolving Horror Games!
(04-29-2014, 10:37 AM)Traggey Wrote: [ -> ]Again, dude.. I've told you to put your massive image dumps inside of spoilers.

4 images per post are allowed, they are not massive dumps and I don't see any other reason to hide them.
Massive imagedumps, as in the images are damned long and makes scrolling through the post a pain.

Just hide them in spoilers man.
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