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Hi everyone i need help i can't find it in level editor maybe i don't have it.So i found the blood types but i see (everywhere) any CS or FC that blood is some kinda foots or (i need this) -> blood is on floor like trail i don't know how to explain but not like hit it's more like someone was pulling someone i can't find that Sad Huh
Do you mean a trail of blood? I seriously cannot understand what you're saying.
YES that what i'm searching for i think i don't have one or i can't find it -.-
(05-02-2014, 09:33 AM)Straxedix Wrote: [ -> ]YES that what i'm searching for i think i don't have one or i can't find it -.-

It is located in the decals section, which is "0" on your keyboard.
There you can find blood splatters and also the bloody footprints you were talking about.

EDIT:
I just re-read your post and you were saying, that you need a trail of blood.
The level editor doesn' have that, but you can do one yourself: Select a normal blood splatter and place many of them on the ground.
You can also experiment with the size of them, make them more narrow, so it looks like a trail.
Also:
Pro-Tip: Open the maps of the Custom story in which you saw the trail you were talking about and examine it.
You have to use the decal option. You can change the size of it there and there are blood hands, blood smears and alot of stuff you can play around with. Give it a go.
Thanks! it works
I have one more question i make some Wake Up it is working but when push player from bad (like stand up) it don't push him that much .hps


void FadeIn(string &in timer_name)
{
FadeIn(2);
AddTimer("Start", 2, "WakeUp");
}

void WakeUp(string &in timer_name)
{
if (timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
AddTimer("MoveHead", 1, "WakeUp");
}

else if (timer_name == "MoveHead")
{
FadeImageTrailTo(0, 1);
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
FadePlayerRollTo(0, 1.7, 500);
AddTimer("ActivatePlayer", 2, "WakeUp");
}

else if (timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(0, 0, 0, 2, 2);
FadeRadialBlurTo(0, 1);
SetPlayerActive(true);
}
}


any help ?


EDIT:
What i'm trying to say it's push him but it need more...
This might work?

Code:
void AddPlayerBodyForce(float afX, float afY, float afZ, bool abUseLocalCoords);

Pushes the player into a certain direction. Note that you need values above ~2000 to see any effects.

afX - amount along the X-axis
afY - amount along the Y-axis
afZ - amount along the Z-axis
abUseLocalCoords - If true, axes are based on where the player is facing, not the world.
It does have push but it's not that much to make him get away from bed i tried to move start area but no :/
MovePlayerForward(5.0f);
Maybe try this? not sure if this should work or your idea, just give it a try. ( Needs Justine )
-
Or what Neelke said try to play with this : AddPlayerBodyForce(0, 0, 70000, false);
What are you try to say is that my script don't have AddPlayerBodyForce or MovePlayerForward ?
But in my script he move a little forward :O or is this MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2); so it can't be pushed it just move head forward but i will try with those thanks ! Smile
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