05-07-2014, 12:53 PM
05-07-2014, 01:20 PM
PHP Code:
void InteractConnectPropWithMoveObject(string& asName, string& asPropName, string& asMoveObjectName, bool abInteractOnly,
bool abInvert, int alStatesUsed);
05-07-2014, 01:36 PM
This might be something of use for you, MacKetchup.
https://wiki.frictionalgames.com/hpl2/tutorials/start
https://wiki.frictionalgames.com/hpl2/tutorials/start
05-07-2014, 02:23 PM
yes thank you
string& asMoveObjectName, bool abInteractOnly,
bool abInvert, int alStatesUsed);[/php]
what are these?
AddEntityCollideCallback("Player", "valve_iron_1", "Oppnadorr", true , 1);
void Oppnadorr(string &in asParent, string &in asChild, int alState)
{
InteractConnectPropWithMoveObject("Player","safety_normal_vert_1" ,"valve_iron_1" , true,
true, 1);
}
string& asMoveObjectName, bool abInteractOnly,
bool abInvert, int alStatesUsed);[/php]
what are these?
AddEntityCollideCallback("Player", "valve_iron_1", "Oppnadorr", true , 1);
void Oppnadorr(string &in asParent, string &in asChild, int alState)
{
InteractConnectPropWithMoveObject("Player","safety_normal_vert_1" ,"valve_iron_1" , true,
true, 1);
}