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Full Version: Particle in lantern model
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Hi! I'm creating my own mod. I created a lot of objects, and now i made a lantern. But I have a problem. I would like to make fire_candle particle inside that, but it isn't working. I found this topic http://forums.steampowered.com/forums/sh...?t=2112623 but I don't understand it. Could somebody help me?

Sorry for my english.
This link does not apply to HPL. Looks like it is meant for Source engine modding. No wonder why you don't understand it.

What do you want exactly? You want to make the lantern translucent with a candle fire particle visible on the inside of it? That might be more work than it's worth. If modifying the texture isn't enough, you'd need to remodel the whole lantern itself. The particle can be added in the Model Editor.
I just want to put fire_candle patricle system outside my lantern but it isn't working.

I have my own "lantern" but it looks like candle (medieval), and I need this patricle.
Outside? The PS is a fire directly coming from a burning candle, why would you want it outside and where would it come from?

I'm pretty sure you can do this with the Model Editor though. Open the entity for the hand_lantern.ent and add a PS where you want it. You might need to attach it to something, but try.
(05-19-2014, 03:59 PM)Terraxiss Wrote: [ -> ]I just want to put fire_candle patricle system outside my lantern but it isn't working.

I have my own "lantern" but it looks like candle (medieval), and I need this patricle.

Connect the fire particle to the mesh of the model.
But if I create body in editor and connect it with particle, lantern dissapear in game...
It's no way to attach particle system. You can use an animated billboard instead ps, like in zippo lantern. (https://www.frictionalgames.com/forum/th...ight=Zippo)
Fatalist, it works great. Thanks all for answers!